SanAndreasUnity/Assets/Scripts/UI/ControlsWindow.cs
2020-05-31 19:09:44 +02:00

62 lines
1.2 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace SanAndreasUnity.UI {
public class ControlsWindow : PauseMenuWindow {
ControlsWindow() {
// set default parameters
this.windowName = "Controls";
this.useScrollView = true;
}
void Start () {
this.RegisterButtonInPauseMenu ();
// adjust rect
this.windowRect = Utilities.GUIUtils.GetCenteredRect(new Vector2(400, 450));
}
protected override void OnWindowGUI ()
{
GUILayout.Label ( GetControlsText() );
}
public static string GetControlsText() {
return
"V - Spawn vehicle\n\n" +
"P - Change ped model\n\n" +
"W/A/S/D - Move ped\n\n" +
"Space - Sprint\n\n" +
"Alt - Walk\n\n" +
"Left shift - Jump\n\n" +
"Mouse scroll - Zoom in / out camera\n\n" +
"E/Q - Next/previous weapon\n\n" +
"Esc - Toggle pause menu\n\n" +
(Utilities.NetUtils.IsServer ?
("T - Fly mode\n\n" +
"R - Fly through mode\n\n") : "") +
"Enter - Enter/exit vehicles\n\n" +
"F10 - Toggle FPS counter\n\n" +
"B - Zoom out minimap\n\n" +
"N - Zoom in minimap\n\n" +
"M - Open the entire map\n\n" +
"F8 - Show more info in the minimap\n\n";
}
}
}