mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-18 00:13:07 +00:00
46 lines
No EOL
1.1 KiB
C#
46 lines
No EOL
1.1 KiB
C#
using UnityEngine;
|
|
|
|
public class OutOfRangeDestroyer : MonoBehaviour
|
|
{
|
|
public float timeUntilDestroyed = 5;
|
|
public float range = 250;
|
|
public Transform targetObject = null;
|
|
|
|
private float timeSinceOutOfRange = 0;
|
|
|
|
private void Start()
|
|
{
|
|
if (targetObject == null)
|
|
{
|
|
if (Camera.main != null)
|
|
targetObject = Camera.main.transform;
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
|
|
if (targetObject == null)
|
|
{
|
|
if (Camera.main != null)
|
|
targetObject = Camera.main.transform;
|
|
}
|
|
|
|
if (targetObject != null)
|
|
{
|
|
// only increase time if target object exists
|
|
timeSinceOutOfRange += Time.deltaTime;
|
|
|
|
float distanceSq = (transform.position - targetObject.position).sqrMagnitude;
|
|
if (distanceSq <= range * range)
|
|
{
|
|
timeSinceOutOfRange = 0;
|
|
}
|
|
}
|
|
|
|
if (timeSinceOutOfRange >= timeUntilDestroyed)
|
|
{
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
} |