mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
182 lines
No EOL
5.7 KiB
C#
182 lines
No EOL
5.7 KiB
C#
using SanAndreasUnity.Utilities;
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using UnityEngine;
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namespace SanAndreasUnity.Behaviours.Vehicles
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{
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[DisallowMultipleComponent]
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[AddComponentMenu("RVP/Damage/Detachable Part", 1)]
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//Class for parts that can detach
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public class DetachablePart : MonoBehaviour
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{
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private Transform tr;
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private Rigidbody rb;
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private Rigidbody parentBody;
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private Transform initialParent;
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private Vector3 initialLocalPos;
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private Quaternion initialLocalRot;
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[System.NonSerialized]
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public HingeJoint hinge;
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[System.NonSerialized]
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public bool detached;
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[System.NonSerialized]
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public Vector3 initialPos;
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public float mass = 0.1f;
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public float drag;
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public float angularDrag = 0.05f;
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public float looseForce = -1;
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public float breakForce = 25;
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[Tooltip("A hinge joint is randomly chosen from the list to use")]
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public PartJoint[] joints;
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private Vector3 initialAnchor;
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[System.NonSerialized]
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public Vector3 displacedAnchor;
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private void Start()
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{
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tr = transform;
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if (tr.parent)
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{
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initialParent = tr.parent;
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initialLocalPos = tr.localPosition;
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initialLocalRot = tr.localRotation;
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}
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parentBody = (Rigidbody)F.GetTopmostParentComponent<Rigidbody>(tr);
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initialPos = tr.localPosition;
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}
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private void Update()
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{
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if (hinge)
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{
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//Destory hinge if displaced too far from original position
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if ((initialAnchor - displacedAnchor).sqrMagnitude > 0.1f)
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{
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Destroy(hinge);
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}
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}
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}
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public void Detach(bool makeJoint)
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{
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if (!detached)
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{
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detached = true;
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tr.parent = null;
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rb = gameObject.AddComponent<Rigidbody>();
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rb.mass = mass;
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rb.drag = drag;
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rb.angularDrag = angularDrag;
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if (parentBody)
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{
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parentBody.mass -= mass;
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rb.velocity = parentBody.GetPointVelocity(tr.position);
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rb.angularVelocity = parentBody.angularVelocity;
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//Pick a random hinge joint to use
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if (makeJoint && joints.Length > 0)
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{
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PartJoint chosenJoint = joints[Random.Range(0, joints.Length)];
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initialAnchor = chosenJoint.hingeAnchor;
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displacedAnchor = initialAnchor;
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hinge = gameObject.AddComponent<HingeJoint>();
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hinge.autoConfigureConnectedAnchor = false;
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hinge.connectedBody = parentBody;
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hinge.anchor = chosenJoint.hingeAnchor;
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hinge.axis = chosenJoint.hingeAxis;
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hinge.connectedAnchor = initialPos + chosenJoint.hingeAnchor;
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hinge.enableCollision = false;
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hinge.useLimits = chosenJoint.useLimits;
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JointLimits limits = new JointLimits();
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limits.min = chosenJoint.minLimit;
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limits.max = chosenJoint.maxLimit;
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limits.bounciness = chosenJoint.bounciness;
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hinge.limits = limits;
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hinge.useSpring = chosenJoint.useSpring;
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JointSpring spring = new JointSpring();
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spring.targetPosition = chosenJoint.springTargetPosition;
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spring.spring = chosenJoint.springForce;
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spring.damper = chosenJoint.springDamper;
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hinge.spring = spring;
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hinge.breakForce = breakForce;
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hinge.breakTorque = breakForce;
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}
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}
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}
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}
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public void Reattach()
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{
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if (detached)
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{
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detached = false;
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tr.parent = initialParent;
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tr.localPosition = initialLocalPos;
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tr.localRotation = initialLocalRot;
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if (parentBody)
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{
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parentBody.mass += mass;
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}
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if (hinge)
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{
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Destroy(hinge);
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}
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if (rb)
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{
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Destroy(rb);
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}
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}
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}
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//Draw joint gizmos
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private void OnDrawGizmosSelected()
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{
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if (!tr)
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{
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tr = transform;
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}
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if (looseForce >= 0 && joints.Length > 0)
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{
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Gizmos.color = Color.red;
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foreach (PartJoint curJoint in joints)
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{
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Gizmos.DrawRay(tr.TransformPoint(curJoint.hingeAnchor), tr.TransformDirection(curJoint.hingeAxis).normalized * 0.2f);
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Gizmos.DrawWireSphere(tr.TransformPoint(curJoint.hingeAnchor), 0.02f);
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}
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}
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}
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}
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//Class for storing hinge joint information in the joints list
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[System.Serializable]
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public class PartJoint
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{
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public Vector3 hingeAnchor;
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public Vector3 hingeAxis = Vector3.right;
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public bool useLimits;
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public float minLimit;
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public float maxLimit;
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public float bounciness;
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public bool useSpring;
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public float springTargetPosition;
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public float springForce;
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public float springDamper;
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}
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} |