mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
32 lines
No EOL
861 B
C#
32 lines
No EOL
861 B
C#
using System;
|
|
using System.IO;
|
|
|
|
namespace SanAndreasUnity.Importing.RenderWareStream
|
|
{
|
|
public enum AtomicFlag
|
|
{
|
|
CollisionTest = 0x01,
|
|
Render = 0x04,
|
|
}
|
|
|
|
[SectionType(0x14)]
|
|
public class Atomic : SectionData
|
|
{
|
|
public readonly UInt32 FrameIndex;
|
|
public readonly UInt32 GeometryIndex;
|
|
public readonly AtomicFlag Flags;
|
|
public readonly UInt32 Unused;
|
|
|
|
public Atomic(SectionHeader header, Stream stream)
|
|
: base(header, stream)
|
|
{
|
|
var data = ReadSection<Data>(); // Struct
|
|
var reader = new BinaryReader(new MemoryStream(data.Value));
|
|
|
|
FrameIndex = reader.ReadUInt32();
|
|
GeometryIndex = reader.ReadUInt32();
|
|
Flags = (AtomicFlag)reader.ReadUInt32();
|
|
Unused = reader.ReadUInt32();
|
|
}
|
|
}
|
|
} |