SanAndreasUnity/Assets/Shaders/GLlineZOn.shader
2020-05-31 19:07:22 +02:00

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Text

Shader "Debug/GLlineZOn" {
SubShader {
Pass {
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Cull Off
BindChannels {
Bind "vertex", vertex
Bind "color", color
}
}
}
}