mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 14:00:17 +00:00
37 lines
772 B
C#
37 lines
772 B
C#
using UnityEngine;
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using UnityEditor;
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namespace SanAndreasUnity.Editor
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{
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[CustomEditor(typeof(Behaviours.Frame))]
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// [CanEditMultipleObjects]
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public class FrameInspector : UnityEditor.Editor
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{
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void OnEnable()
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{
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}
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public override void OnInspectorGUI()
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{
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base.DrawDefaultInspector ();
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GUILayout.Space (10);
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var frame = this.target as Behaviours.Frame;
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EditorGUILayout.LabelField ("Bone id: " + frame.BoneId);
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EditorGUILayout.LabelField ("Index: " + frame.Index);
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EditorGUILayout.ObjectField ("Parent: ", frame.Parent, typeof(Behaviours.Frame), true);
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EditorGUILayout.LabelField ("Parent index: " + frame.ParentIndex);
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EditorGUILayout.LabelField ("Path: " + frame.Path);
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}
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}
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}
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