mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using SanAndreasUnity.Behaviours.Audio;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SanAndreasUnity.Behaviours.Vehicles
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{
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public class RadioStation
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{
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private static readonly string[] streams = { "CH", "CO", "CR", "DS", "HC", "MH", "MR", "NJ", "RE", "RG", "TK" };
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public static readonly string[] StationNames = { "PlayBack FM", "KRose", "K-DST", "Bounce FM", "SFUR", "Radio Los Santos", "Radio X", "CSR", "K-Jah", "Master Sounds", "WCTR" };
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private static readonly int startIndex = 3;
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private static readonly int endIndex = 114;
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private static RadioStation[] _stations;
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public static RadioStation[] stations
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{
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get
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{
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if (_stations == null)
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{
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_stations = new RadioStation[streams.Length];
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int i = 0;
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foreach (var stream in streams)
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{
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_stations[i++] = new RadioStation(stream);
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}
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}
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return _stations;
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}
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}
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private readonly string streamName;
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private int clipIndex;
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public AudioClip LoadCurrentClip() { return AudioManager.CreateAudioClipFromStream(streamName, clipIndex); }
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public float currentTime;
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private RadioStation(string streamName)
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{
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this.streamName = streamName;
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clipIndex = Random.Range(startIndex, endIndex);
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currentTime = 0.0f;
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}
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public void NextClip()
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{
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clipIndex++;
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if (clipIndex > endIndex)
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clipIndex = startIndex;
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currentTime = 0.0f;
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}
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}
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}
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