mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-24 04:53:05 +00:00
83 lines
2.2 KiB
C#
83 lines
2.2 KiB
C#
using UnityEngine;
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using SanAndreasUnity.Importing.Items.Placements;
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namespace SanAndreasUnity.Behaviours.World
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{
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public class EntranceExitMapObject : MapObject
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{
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public static EntranceExitMapObject Create(EntranceExit info)
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{
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var obj = Object.Instantiate(Cell.Instance.enexPrefab).GetComponent<EntranceExitMapObject>();
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obj.Initialize(info);
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return obj;
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}
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public EntranceExit Info { get; private set; }
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void Initialize(EntranceExit info)
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{
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Info = info;
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name = string.Format("ENEX ({0})", info.Name);
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float height = 2f;
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Initialize(info.EntrancePos + Vector3.up * height * 0.5f, Quaternion.identity);
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gameObject.SetActive(false);
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gameObject.isStatic = true;
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// collider
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var collider = gameObject.GetComponent<BoxCollider>();
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collider.size = new Vector3(info.Size.x, height, info.Size.y);
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collider.isTrigger = true;
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// need rigid body for detecting collisions
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var rb = gameObject.GetComponent<Rigidbody>();
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rb.mass = 0f;
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rb.isKinematic = true;
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}
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void OnDrawGizmosSelected()
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{
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Utilities.F.HandlesDrawText(this.transform.position, this.name, Color.yellow);
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}
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protected override float OnRefreshLoadOrder(Vector3 from)
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{
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float dist = Vector3.Distance(from, this.transform.position);
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if (dist > 100f)
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{
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this.gameObject.SetActive(false);
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return float.PositiveInfinity;
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}
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if (this.HasLoaded)
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return float.PositiveInfinity;
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return dist * dist;
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}
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protected override void OnLoad()
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{
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Debug.LogFormat("OnLoad() - {0}", this.gameObject.name);
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}
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protected override void OnShow()
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{
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Debug.LogFormat("OnShow() - {0}", this.gameObject.name);
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this.gameObject.SetActive(true);
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}
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void OnTriggerEnter(Collider collider)
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{
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Debug.LogFormat("OnTriggerEnter() - with {0}", collider.gameObject.name);
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}
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}
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}
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