mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 14:30:17 +00:00
84 lines
No EOL
3 KiB
C#
84 lines
No EOL
3 KiB
C#
using UnityEngine;
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public class xGUILayout
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{
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public delegate void DoubleClickCallback(int index);
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public static int SelectionList(int selected, GUIContent[] list)
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{
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return SelectionList(selected, list, "button", null);
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}
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public static int SelectionList(int selected, GUIContent[] list, GUIStyle elementStyle)
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{
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return SelectionList(selected, list, elementStyle, null);
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}
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public static int SelectionList(int selected, GUIContent[] list, DoubleClickCallback callback)
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{
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return SelectionList(selected, list, "button", callback);
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}
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public static int SelectionList(int selected, GUIContent[] list, GUIStyle elementStyle, DoubleClickCallback callback)
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{
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for (int i = 0; i < list.Length; ++i)
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{
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Rect elementRect = GUILayoutUtility.GetRect(list[i], elementStyle);
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bool hover = elementRect.Contains(Event.current.mousePosition);
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if (hover && Event.current.type == EventType.MouseDown && Event.current.clickCount == 1) // added " && Event.current.clickCount == 1"
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{
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selected = i;
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Event.current.Use();
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}
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else if (hover && callback != null && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2) //Changed from MouseUp to MouseDown
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{
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callback(i);
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Event.current.Use();
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}
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else if (Event.current.type == EventType.Repaint)
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{
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elementStyle.Draw(elementRect, list[i], hover, false, i == selected, false);
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}
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}
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return selected;
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}
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public static int SelectionList(int selected, string[] list)
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{
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return SelectionList(selected, list, "button", null);
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}
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public static int SelectionList(int selected, string[] list, GUIStyle elementStyle)
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{
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return SelectionList(selected, list, elementStyle, null);
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}
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public static int SelectionList(int selected, string[] list, DoubleClickCallback callback)
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{
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return SelectionList(selected, list, "button", callback);
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}
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public static int SelectionList(int selected, string[] list, GUIStyle elementStyle, DoubleClickCallback callback)
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{
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for (int i = 0; i < list.Length; ++i)
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{
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Rect elementRect = GUILayoutUtility.GetRect(new GUIContent(list[i]), elementStyle);
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bool hover = elementRect.Contains(Event.current.mousePosition);
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if (hover && Event.current.type == EventType.MouseDown)
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{
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selected = i;
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Event.current.Use();
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}
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else if (hover && callback != null && Event.current.type == EventType.MouseUp && Event.current.clickCount == 2)
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{
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callback(i);
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Event.current.Use();
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}
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else if (Event.current.type == EventType.Repaint)
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{
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elementStyle.Draw(elementRect, list[i], hover, false, i == selected, false);
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}
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}
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return selected;
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}
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} |