SanAndreasUnity/Assets/Scripts/Behaviours
2020-05-31 19:09:44 +02:00
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Audio Remove spamming logs 2020-05-31 19:09:38 +02:00
Ped sync health 2020-05-31 19:09:44 +02:00
Vehicles getoradd 2020-05-31 19:09:42 +02:00
Weapons ... 2020-05-31 19:09:43 +02:00
World display num focus points 2020-05-31 19:09:43 +02:00
Audio.meta Initial commit 2020-05-31 19:07:22 +02:00
CharacterModelChanger.cs add it to namespace 2020-05-31 19:09:43 +02:00
CharacterModelChanger.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Damageable.cs Initial commit 2020-05-31 19:07:22 +02:00
Damageable.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Frame.cs Initial commit 2020-05-31 19:07:22 +02:00
Frame.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
FrameContainer.cs Initial commit 2020-05-31 19:07:22 +02:00
FrameContainer.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
GameManager.cs adapt mouse sensitivity 2020-05-31 19:09:42 +02:00
GameManager.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Loader.cs Initial commit 2020-05-31 19:07:22 +02:00
Loader.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
LoadingThread.cs Initial commit 2020-05-31 19:07:22 +02:00
LoadingThread.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
MapObject.cs Initial commit 2020-05-31 19:07:22 +02:00
MapObject.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
MiniMap.cs minimap follows main camera if there is no local ped 2020-05-31 19:09:42 +02:00
MiniMap.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
ModelViewer.cs Initial commit 2020-05-31 19:07:22 +02:00
ModelViewer.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
OutOfRangeDestroyer.cs improvement 2020-05-31 19:09:42 +02:00
OutOfRangeDestroyer.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Ped.meta Initial commit 2020-05-31 19:07:22 +02:00
PedestrianModelViewerUI.cs Initial commit 2020-05-31 19:07:22 +02:00
PedestrianModelViewerUI.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
PedManager.cs ... 2020-05-31 19:09:42 +02:00
PedManager.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
PedModel.cs Only load model on startup if it wasn't loaded so far 2020-05-31 19:09:38 +02:00
PedModel.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Player2Minimap.cs working on displaying players on minimap 2020-05-31 19:09:43 +02:00
Player2Minimap.cs.meta working on displaying players on minimap 2020-05-31 19:09:43 +02:00
SpawnManager.cs trying to fix bug when player's sync var was not updated before Ped.Start() executed 2020-05-31 19:09:43 +02:00
SpawnManager.cs.meta Create SpawnManager script 2020-05-31 19:09:37 +02:00
UIVehicleSpawner.cs add it to namespace 2020-05-31 19:09:43 +02:00
UIVehicleSpawner.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Vehicles.meta Initial commit 2020-05-31 19:07:22 +02:00
Weapon.cs ped owner syncvar is assigned before spawning weapon 2020-05-31 19:09:43 +02:00
Weapon.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
WeaponHolder.cs don't disable weapons when hiding them, only disable their renderers 2020-05-31 19:09:43 +02:00
WeaponHolder.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Weapons.meta Initial commit 2020-05-31 19:07:22 +02:00
World.meta Initial commit 2020-05-31 19:07:22 +02:00