mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 14:30:17 +00:00
56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
using UnityEngine;
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namespace SanAndreasUnity.Behaviours.Vehicles
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{
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public class VehicleManager : MonoBehaviour
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{
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public static VehicleManager Instance { get; private set; }
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public GameObject vehiclePrefab;
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public float cameraDistanceFromVehicle = 6f;
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public RigidbodyInterpolation rigidbodyInterpolationOnServer = RigidbodyInterpolation.None;
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public RigidbodyInterpolation rigidbodyInterpolationOnClient = RigidbodyInterpolation.None;
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public CollisionDetectionMode rigidBodyCollisionDetectionMode = CollisionDetectionMode.Discrete;
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public bool syncLinearVelocity = true;
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public bool syncAngularVelocity = true;
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public Utilities.WhenOnClient whenToDisableRigidBody = Utilities.WhenOnClient.OnlyOnOtherClients;
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public bool syncPedTransformWhileInVehicle = false;
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public bool syncVehicleTransformUsingSyncVars = false;
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public bool controlInputOnLocalPlayer = true;
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public bool controlWheelsOnLocalPlayer = true;
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public bool destroyWheelCollidersOnClient = true;
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public float vehicleSyncRate = 20;
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[Range(0.1f, 3f)] public float massToHealthExponent = 1f;
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public float explosionDamageRadius = 7f;
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public AnimationCurve explosionDamageOverDistanceCurve = AnimationCurve.Linear(0f, 1f, 1f, 0f);
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[Range(0.1f, 3f)] public float explosionMassToDamageExponent = 1f;
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public GameObject explosionLeftoverPartPrefab;
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public float explosionLeftoverPartsLifetime = 20f;
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public float explosionLeftoverPartsMaxDepenetrationVelocity = 15f;
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public float explosionLeftoverPartsMass = 100f;
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public GameObject smokePrefab;
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public GameObject flamePrefab;
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public GameObject explosionPrefab;
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[Range(0f, 1f)] public float radioVolume = 1f;
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void Awake()
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{
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Instance = this;
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}
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}
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}
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