mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-18 00:13:07 +00:00
42 lines
No EOL
1 KiB
C#
42 lines
No EOL
1 KiB
C#
using SanAndreasUnity.Behaviours;
|
|
using UnityEngine;
|
|
|
|
public class UIVehicleSpawner : MonoBehaviour
|
|
{
|
|
public Vector3 spawnOffset = new Vector3(0, 2, 5);
|
|
public KeyCode spawnKey = KeyCode.V;
|
|
|
|
|
|
private void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
private void Update()
|
|
{
|
|
if (Input.GetKeyDown(spawnKey))
|
|
{
|
|
SpawnVehicle();
|
|
}
|
|
}
|
|
|
|
|
|
public void SpawnVehicle()
|
|
{
|
|
var cont = PlayerController.Instance;
|
|
|
|
if (null == cont)
|
|
return;
|
|
|
|
|
|
Vector3 pos = cont.transform.position + cont.transform.forward * spawnOffset.z + cont.transform.up * spawnOffset.y
|
|
+ cont.transform.right * spawnOffset.x;
|
|
Quaternion rotation = Quaternion.LookRotation(-cont.transform.right, Vector3.up);
|
|
|
|
// SanAndreasUnity.Behaviours.Vehicles.VehicleSpawner.Create ();
|
|
var v = SanAndreasUnity.Behaviours.Vehicles.Vehicle.Create(-1, null, pos, rotation);
|
|
Debug.Log("Spawned vehicle with id " + v.Definition.Id);
|
|
|
|
}
|
|
} |