mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-30 15:59:09 +00:00
125 lines
No EOL
3.4 KiB
C#
125 lines
No EOL
3.4 KiB
C#
using SanAndreasUnity.Importing.Conversion;
|
|
using SanAndreasUnity.Importing.Items;
|
|
using SanAndreasUnity.Importing.Items.Definitions;
|
|
using UnityEngine;
|
|
|
|
namespace SanAndreasUnity.Behaviours
|
|
{
|
|
[ExecuteInEditMode]
|
|
public class ModelViewer : MonoBehaviour
|
|
{
|
|
public enum ModelLoadType
|
|
{
|
|
Custom = 0,
|
|
Ped = 1,
|
|
Weapon = 2,
|
|
Vehicle = 3
|
|
}
|
|
|
|
public int modelId = 355; // ak47
|
|
public string textureDictionaryName = "";
|
|
public ModelLoadType modelLoadType = ModelLoadType.Weapon;
|
|
public Transform targetParent = null;
|
|
|
|
public bool load = false;
|
|
|
|
private int m_currentModelId = 355;
|
|
private string m_currentTextureDictionaryName = "";
|
|
private ModelLoadType m_modelLoadType = ModelLoadType.Weapon;
|
|
|
|
private FrameContainer m_frameContainer = null;
|
|
|
|
// Use this for initialization
|
|
private void Start()
|
|
{
|
|
}
|
|
|
|
// Update is called once per frame
|
|
private void Update()
|
|
{
|
|
CheckForChanges();
|
|
}
|
|
|
|
private void OnValidate()
|
|
{
|
|
CheckForChanges();
|
|
}
|
|
|
|
private void CheckForChanges()
|
|
{
|
|
if (!load)
|
|
return;
|
|
|
|
if (m_modelLoadType != modelLoadType)
|
|
{
|
|
Load();
|
|
return;
|
|
}
|
|
|
|
if (m_currentModelId != modelId)
|
|
{
|
|
Load();
|
|
return;
|
|
}
|
|
|
|
if (modelLoadType == ModelLoadType.Custom)
|
|
{
|
|
if (m_currentTextureDictionaryName != textureDictionaryName)
|
|
{
|
|
Load();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Load()
|
|
{
|
|
string modelName = "";
|
|
string textDict = "";
|
|
if (modelLoadType == ModelLoadType.Weapon)
|
|
{
|
|
WeaponDef def = Item.GetDefinition<WeaponDef>(modelId);
|
|
if (null == def)
|
|
return;
|
|
modelName = def.ModelName;
|
|
textDict = def.TextureDictionaryName;
|
|
}
|
|
else if (modelLoadType == ModelLoadType.Ped)
|
|
{
|
|
PedestrianDef def = Item.GetDefinition<PedestrianDef>(modelId);
|
|
if (null == def)
|
|
return;
|
|
modelName = def.ModelName;
|
|
textDict = def.TextureDictionaryName;
|
|
}
|
|
else if (modelLoadType == ModelLoadType.Vehicle)
|
|
{
|
|
VehicleDef def = Item.GetDefinition<VehicleDef>(modelId);
|
|
if (null == def)
|
|
return;
|
|
modelName = def.ModelName;
|
|
textDict = def.TextureDictionaryName;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
var geoms = Geometry.Load(modelName, textDict);
|
|
if (null == geoms)
|
|
return;
|
|
|
|
if (m_frameContainer != null)
|
|
{
|
|
Destroy(m_frameContainer.Root.gameObject);
|
|
Destroy(m_frameContainer);
|
|
}
|
|
|
|
Transform tr = null == targetParent ? transform : targetParent;
|
|
m_frameContainer = geoms.AttachFrames(tr, MaterialFlags.Default);
|
|
|
|
m_currentModelId = modelId;
|
|
m_currentTextureDictionaryName = textureDictionaryName;
|
|
m_modelLoadType = modelLoadType;
|
|
}
|
|
}
|
|
} |