mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 06:20:17 +00:00
43 lines
No EOL
1.2 KiB
C#
43 lines
No EOL
1.2 KiB
C#
using System.Collections.Generic;
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using System.IO;
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namespace SanAndreasUnity.Importing.Collision
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{
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public class Face
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{
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public const int SizeV1 = 3 * sizeof(int) + Surface.Size;
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public const int Size = 3 * sizeof(ushort) + Surface.Size;
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public readonly int A;
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public readonly int B;
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public readonly int C;
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public readonly Surface Surface;
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public IEnumerable<int> GetIndices()
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{
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yield return A;
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yield return B;
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yield return C;
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}
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public Face(BinaryReader reader, Version version)
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{
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switch (version)
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{
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case Version.COLL:
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A = reader.ReadInt32();
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B = reader.ReadInt32();
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C = reader.ReadInt32();
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Surface = new Surface(reader);
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break;
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default:
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A = reader.ReadUInt16();
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B = reader.ReadUInt16();
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C = reader.ReadUInt16();
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Surface = new Surface(reader, true);
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break;
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}
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}
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}
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} |