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https://github.com/GTA-ASM/SanAndreasUnity
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36 lines
837 B
C#
36 lines
837 B
C#
using UnityEngine;
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namespace SanAndreasUnity.Utilities
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{
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public struct TransformDataStruct
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{
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public Vector3 position;
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public Quaternion rotation;
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public Vector3 scale;
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public TransformDataStruct(Vector3 position, Quaternion rotation, Vector3 scale)
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{
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this.position = position;
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this.rotation = rotation;
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this.scale = scale;
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}
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public TransformDataStruct(Vector3 position, Quaternion rotation) : this(position, rotation, Vector3.one)
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{
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}
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public TransformDataStruct(Vector3 position) : this(position, Quaternion.identity)
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{
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}
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public TransformDataStruct(Transform tr) : this(tr.position, tr.rotation, tr.lossyScale)
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{
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}
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}
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}
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