SanAndreasUnity/Assets/Scripts/Behaviours
2021-07-22 15:28:12 +02:00
..
Audio change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Ped new world loading system (#110) 2021-07-18 06:03:43 +02:00
Vehicles new world loading system (#110) 2021-07-18 06:03:43 +02:00
Weapons implement reloading time - all weapons have it set to 0, except rockets 2020-12-20 22:27:29 +01:00
World merge water meshes into one 2021-07-22 15:28:12 +02:00
Audio.meta Initial commit 2020-05-31 19:07:22 +02:00
CharacterModelChanger.cs adapt all scripts to command system - stop using PlayerRequests 2021-02-22 19:43:17 +01:00
CharacterModelChanger.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
GameManager.cs set invariant culture for all threads 2021-01-30 18:49:46 +01:00
GameManager.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Loader.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
Loader.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
MapObject.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
MapObject.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
MiniMap.cs add possibility to skip minimap load 2021-01-31 03:21:02 +01:00
MiniMap.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
ModelViewer.cs Initial commit 2020-05-31 19:07:22 +02:00
ModelViewer.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
OutOfRangeDestroyer.cs improvement 2020-05-31 19:09:42 +02:00
OutOfRangeDestroyer.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Ped.meta Initial commit 2020-05-31 19:07:22 +02:00
PedManager.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
PedManager.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
PedModel.cs syncing is finally decent enough 2021-01-07 15:26:11 +01:00
PedModel.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Player2Minimap.cs working on displaying players on minimap 2020-05-31 19:09:43 +02:00
Player2Minimap.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
PluginManager.cs change plugins folder name 2021-03-05 21:55:56 +01:00
PluginManager.cs.meta change SEO 2021-03-05 21:32:49 +01:00
Projectile.cs add 'attackingPlayer' to DamageInfo 2021-02-19 22:08:37 +01:00
Projectile.cs.meta assign SEO to scripts 2020-12-29 21:28:41 +01:00
SpawnHandler.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
SpawnHandler.cs.meta add SpawnHandler - spawn positions can be overridden 2021-02-20 17:04:17 +01:00
SpawnManager.cs ... 2021-07-20 01:13:38 +02:00
SpawnManager.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
UIManager.cs UIManager provides onGUI event 2020-05-31 19:09:49 +02:00
UIManager.cs.meta adjust SEO of some scripts which had it assigned 2020-05-31 19:09:49 +02:00
UIVehicleSpawner.cs revert adaption 2021-02-22 20:21:14 +01:00
UIVehicleSpawner.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Vehicle2Minimap.cs don't draw vehicles on minimap 2020-05-31 19:09:46 +02:00
Vehicle2Minimap.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Vehicles.meta Initial commit 2020-05-31 19:07:22 +02:00
Weapon.cs add 'attackingPlayer' to DamageInfo 2021-02-19 22:08:37 +01:00
Weapon.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
WeaponHolder.cs exit aim & fire states if ped is not holding a weapon 2021-02-23 00:10:11 +01:00
WeaponHolder.cs.meta change SEO of scripts which had it configured in code 2020-05-31 19:09:49 +02:00
Weapons.meta Initial commit 2020-05-31 19:07:22 +02:00
World.meta Initial commit 2020-05-31 19:07:22 +02:00