mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
66 lines
1.5 KiB
C#
66 lines
1.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace SanAndreasUnity.Utilities
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{
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public class MenuBar : MonoBehaviour
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{
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public RectTransform buttonsContainer;
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public GameObject buttonPrefab;
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public Color DefaultMenuEntryTextColor => this.buttonPrefab.GetComponentInChildren<Text>().color;
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public IEnumerable<MenuBarEntry> MenuBarEntries
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{
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get
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{
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for (int i = 0; i < this.buttonsContainer.transform.childCount; i++)
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{
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var entry = this.buttonsContainer.transform.GetChild(i).GetComponent<MenuBarEntry>();
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if (entry != null)
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yield return entry;
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}
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}
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}
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public MenuBarEntry RegisterMenuEntry(string entryName, int sortPriority, System.Action clickAction)
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{
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GameObject buttonGo = Object.Instantiate(this.buttonPrefab);
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buttonGo.name = entryName;
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buttonGo.GetComponentInChildren<Text>().text = entryName;
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buttonGo.transform.SetParent(this.buttonsContainer.transform, false);
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buttonGo.GetComponentOrThrow<Button>().onClick.AddListener(() => clickAction());
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var entry = buttonGo.GetComponentOrThrow<MenuBarEntry>();
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entry.sortPriority = sortPriority;
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// sort entries
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var list = this.MenuBarEntries.ToList();
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list.Sort((a, b) => a.sortPriority.CompareTo(b.sortPriority));
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for (int i = 0; i < list.Count; i++)
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{
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list[i].transform.SetSiblingIndex(i);
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}
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return entry;
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}
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public void SetEntryColor(MenuBarEntry entry, Color color)
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{
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entry.GetComponentInChildren<Text>().color = color;
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}
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}
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}
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