mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
71 lines
No EOL
2 KiB
C#
71 lines
No EOL
2 KiB
C#
using System;
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using System.Globalization;
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namespace SanAndreasUnity.Importing.Items.Definitions
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{
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[Flags]
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public enum PedestrianType
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{
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Player1 = 0,
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Civilian = 8,
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CivMale = Civilian | 0,
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CivFemale = Civilian | 1,
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Criminal = 16,
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Prostitute = Criminal | 1,
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EmergencyServices = 32,
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Cop = EmergencyServices | 0,
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Medic = EmergencyServices | 1,
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FireMan = EmergencyServices | 2,
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GangMember = 64,
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Gang1 = GangMember | 0,
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Gang2 = GangMember | 1,
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Gang3 = GangMember | 2,
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Gang4 = GangMember | 3,
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Gang5 = GangMember | 4,
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Gang6 = GangMember | 5,
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Gang7 = GangMember | 6,
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Gang8 = GangMember | 7
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}
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[Section("peds")]
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public class PedestrianDef : Definition, IObjectDefinition
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{
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public readonly int Id;
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int IObjectDefinition.Id
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{
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get { return Id; }
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}
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public readonly string ModelName;
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public readonly string TextureDictionaryName;
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public readonly PedestrianType DefaultType;
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public readonly string BehaviourName;
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public readonly string AnimGroupName;
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public readonly uint CanDriveMask;
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public readonly uint Flags;
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public readonly string AnimFileName;
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public readonly int Radio1;
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public readonly int Radio2;
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public PedestrianDef(string line)
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: base(line)
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{
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Id = GetInt(0);
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ModelName = GetString(1);
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TextureDictionaryName = GetString(2);
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DefaultType = (PedestrianType)Enum.Parse(typeof(PedestrianType), GetString(3), true);
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BehaviourName = GetString(4);
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AnimGroupName = GetString(5);
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CanDriveMask = (uint)GetInt(6, NumberStyles.HexNumber);
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Flags = (uint)GetInt(7);
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AnimFileName = GetString(8);
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Radio1 = GetInt(9);
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Radio2 = GetInt(10);
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}
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}
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} |