mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
123 lines
5.5 KiB
C#
123 lines
5.5 KiB
C#
using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.Behaviours.Peds;
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using SanAndreasUnity.Behaviours.Vehicles;
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using SanAndreasUnity.UI;
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using SanAndreasUnity.Utilities;
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using UnityEngine;
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namespace SanAndreasUnity.Settings
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{
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public class NetSettings : MonoBehaviour
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{
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OptionsWindow.FloatInput m_pedSyncRate = new OptionsWindow.FloatInput ("Ped sync rate", 1, 60) {
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isAvailable = () => PedManager.Instance != null,
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getValue = () => PedManager.Instance.pedSyncRate,
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setValue = (value) => { ApplyPedSyncRate(value); },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.FloatInput m_deadBodySyncRate = new OptionsWindow.FloatInput
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{
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description = "Dead body sync rate",
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minValue = 1,
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maxValue = 60,
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getValue = () => PedManager.Instance.ragdollSyncRate,
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setValue = ApplyDeadBodySyncRate,
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persistType = OptionsWindow.InputPersistType.OnStart,
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};
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OptionsWindow.FloatInput m_vehicleSyncRate = new OptionsWindow.FloatInput ("Vehicle sync rate", 1, 60) {
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.vehicleSyncRate,
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setValue = (value) => { ApplyVehicleSyncRate(value); },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.BoolInput m_syncVehicleTransformUsingSyncVars = new OptionsWindow.BoolInput ("Sync vehicle transform using syncvars") {
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.syncVehicleTransformUsingSyncVars,
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setValue = (value) => { VehicleManager.Instance.syncVehicleTransformUsingSyncVars = value; },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.BoolInput m_syncVehiclesLinearVelocity = new OptionsWindow.BoolInput ("Sync vehicle's linear velocity") {
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.syncLinearVelocity,
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setValue = (value) => { VehicleManager.Instance.syncLinearVelocity = value; },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.BoolInput m_syncVehiclesAngularVelocity = new OptionsWindow.BoolInput ("Sync vehicle's angular velocity") {
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.syncAngularVelocity,
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setValue = (value) => { VehicleManager.Instance.syncAngularVelocity = value; },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.BoolInput m_controlWheelsOnLocalPlayer = new OptionsWindow.BoolInput ("Control wheels on local player") {
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.controlWheelsOnLocalPlayer,
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setValue = (value) => { VehicleManager.Instance.controlWheelsOnLocalPlayer = value; },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.BoolInput m_controlVehicleInputOnLocalPlayer = new OptionsWindow.BoolInput ("Control vehicle input on local player") {
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.controlInputOnLocalPlayer,
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setValue = (value) => { VehicleManager.Instance.controlInputOnLocalPlayer = value; },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.EnumInput<WhenOnClient> m_whenToDisableVehiclesRigidBody = new OptionsWindow.EnumInput<WhenOnClient> () {
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description = "When to disable vehicle rigid body on clients",
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.whenToDisableRigidBody,
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setValue = (value) => { ApplyRigidBodyState(value); },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.BoolInput m_syncPedTransformWhileInVehicle = new OptionsWindow.BoolInput ("Sync ped transform while in vehicle") {
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.syncPedTransformWhileInVehicle,
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setValue = (value) => { VehicleManager.Instance.syncPedTransformWhileInVehicle = value; },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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private void Awake()
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{
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OptionsWindow.RegisterInputs ("NET",
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m_pedSyncRate,
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m_deadBodySyncRate,
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m_vehicleSyncRate,
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m_syncVehicleTransformUsingSyncVars,
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m_syncVehiclesLinearVelocity,
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m_syncVehiclesAngularVelocity,
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m_controlWheelsOnLocalPlayer,
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m_controlVehicleInputOnLocalPlayer,
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m_whenToDisableVehiclesRigidBody,
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m_syncPedTransformWhileInVehicle);
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}
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static void ApplyPedSyncRate(float syncRate)
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{
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PedManager.Instance.pedSyncRate = syncRate;
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foreach (var ped in Ped.AllPedsEnumerable)
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ped.ApplySyncRate(syncRate);
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}
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static void ApplyDeadBodySyncRate(float syncRate)
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{
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PedManager.Instance.ragdollSyncRate = syncRate;
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foreach (var deadBody in DeadBody.DeadBodies)
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deadBody.RefreshSyncRate();
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}
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static void ApplyVehicleSyncRate(float syncRate)
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{
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VehicleManager.Instance.vehicleSyncRate = syncRate;
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foreach (var v in Vehicle.AllVehicles)
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{
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v.ApplySyncRate(syncRate);
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}
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}
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static void ApplyRigidBodyState(WhenOnClient when)
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{
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VehicleManager.Instance.whenToDisableRigidBody = when;
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foreach (var v in Vehicle.AllVehicles)
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v.GetComponent<VehicleController>().EnableOrDisableRigidBody();
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}
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}
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}
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