mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-16 00:58:00 +00:00
85 lines
1.6 KiB
C#
85 lines
1.6 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System.Linq;
|
|
using SanAndreasUnity.Behaviours;
|
|
|
|
namespace SanAndreasUnity.UI {
|
|
|
|
public class TeleportWindow : PauseMenuWindow {
|
|
|
|
// spawn locations
|
|
private List<Transform> _spawns = new List<Transform>();
|
|
public List<Transform> Spawns { get { return this._spawns; } }
|
|
|
|
|
|
|
|
TeleportWindow() {
|
|
|
|
// set default parameters
|
|
|
|
this.windowName = "Teleport";
|
|
this.useScrollView = true;
|
|
|
|
}
|
|
|
|
void OnSceneChanged (SceneChangedMessage msg) {
|
|
|
|
_spawns.Clear ();
|
|
|
|
if (!GameManager.IsInStartupScene)
|
|
_spawns = FindSpawnPlaces ().ToList ();
|
|
|
|
this.AdjustWindowRect ();
|
|
|
|
}
|
|
|
|
void Start () {
|
|
|
|
this.RegisterButtonInPauseMenu ();
|
|
|
|
this.AdjustWindowRect ();
|
|
}
|
|
|
|
|
|
public static Transform[] FindSpawnPlaces ()
|
|
{
|
|
var obj = GameObject.Find("Player Spawns");
|
|
if (obj)
|
|
return obj.GetComponentsInChildren<Transform> ();
|
|
return new Transform[0];
|
|
}
|
|
|
|
|
|
private void AdjustWindowRect ()
|
|
{
|
|
float width = 260;
|
|
float height = Mathf.Min( 0.7f * Screen.height, 10 + 25 * _spawns.Count );
|
|
this.windowRect = new Rect(Screen.width - width - 10, 10, width, height);
|
|
}
|
|
|
|
protected override void OnWindowGUI ()
|
|
{
|
|
|
|
if (null == Ped.Instance) {
|
|
GUILayout.Label ("Player object not found");
|
|
return;
|
|
}
|
|
|
|
|
|
for (int i = 1; i < _spawns.Count; i++)
|
|
{
|
|
var spawnLocation = _spawns [i];
|
|
if (null == spawnLocation)
|
|
continue;
|
|
|
|
if (GUILayout.Button (spawnLocation.name))
|
|
{
|
|
Ped.Instance.Teleport (spawnLocation.position, spawnLocation.rotation);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|