SanAndreasUnity/Assets/Scripts/Behaviours/Ped/States
in0finite 366802644f fix
2021-12-19 23:23:20 +01:00
..
BaseAimMovementState.cs smooth out switching from aim to non-aim states 2021-12-18 17:16:40 +01:00
BaseAimMovementState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
BaseFireMovementState.cs exit aim & fire states if ped is not holding a weapon 2021-02-23 00:10:11 +01:00
BaseFireMovementState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
BaseMovementState.cs fix 2021-12-19 23:23:20 +01:00
BaseMovementState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
BaseScriptState.cs smooth out switching from aim to non-aim states 2021-12-18 17:16:40 +01:00
BaseScriptState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
BaseVehicleState.cs don't detach ragdoll when ped is killed in a vehicle, except if vehicle exploded 2021-02-06 21:12:41 +01:00
BaseVehicleState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
CrouchAimState.cs introduce ICrouchState 2021-12-19 20:22:39 +01:00
CrouchAimState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
CrouchFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
CrouchFireState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
CrouchMoveState.cs smooth out switching between crouch states and stand state 2021-12-19 22:13:34 +01:00
CrouchMoveState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
CrouchState.cs smooth out switching between crouch states and stand state 2021-12-19 22:13:34 +01:00
CrouchState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
DriveByFireState.cs drive-by firing WIP 2020-05-31 19:09:53 +02:00
DriveByFireState.cs.meta change SEO of some scripts 2020-05-31 19:09:56 +02:00
DriveByState.cs smooth out exiting from drive-by state 2021-12-19 23:19:58 +01:00
DriveByState.cs.meta change SEO of some scripts 2020-05-31 19:09:56 +02:00
FlyState.cs Fix sending submit button event 2020-05-31 19:09:39 +02:00
FlyState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
IAimState.cs extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ; 2020-05-31 19:09:53 +02:00
IAimState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
ICrouchState.cs introduce ICrouchState 2021-12-19 20:22:39 +01:00
ICrouchState.cs.meta introduce ICrouchState 2021-12-19 20:22:39 +01:00
IFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
IFireState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
IPedState.cs add Ped.onDamaged event 2021-02-19 02:55:09 +01:00
IPedState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
IVehicleState.cs Initial commit 2020-05-31 19:07:22 +02:00
IVehicleState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
JumpState.cs smooth out switching to Jump state 2021-12-19 22:41:07 +01:00
JumpState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
RollState.cs some improvements for roll state 2020-05-31 19:09:46 +02:00
RollState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
RunAimState.cs Initial commit 2020-05-31 19:07:22 +02:00
RunAimState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
RunFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
RunFireState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
RunState.cs fix only the broken anim 2020-05-31 19:09:46 +02:00
RunState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
SprintState.cs proper switching to/from sprint state 2020-05-31 19:09:52 +02:00
SprintState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
StandAimState.cs Initial commit 2020-05-31 19:07:22 +02:00
StandAimState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
StandFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
StandFireState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
StandState.cs smooth out switching between movement states 2021-12-19 02:01:13 +01:00
StandState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
VehicleEnteringState.cs ... 2021-05-02 23:02:04 +02:00
VehicleEnteringState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
VehicleExitingState.cs vehicle states now wait for vehicle to be assigned before starting their stuff 2020-05-31 19:09:45 +02:00
VehicleExitingState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
VehicleSittingState.cs exit drive-by state if ped doesn't have gun weapon 2021-02-22 23:20:01 +01:00
VehicleSittingState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
WalkAimState.cs Initial commit 2020-05-31 19:07:22 +02:00
WalkAimState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
WalkFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
WalkFireState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
WalkState.cs Initial commit 2020-05-31 19:07:22 +02:00
WalkState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00