SanAndreasUnity/Assets/Scripts
in0finite 362241aace don't call OnSpawn() from PedModel, but instead find ground from Start()
this will make sure that ped's starting position does not change before call to FindGround()
2020-05-31 19:09:50 +02:00
..
Audio change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Behaviours don't call OnSpawn() from PedModel, but instead find ground from Start() 2020-05-31 19:09:50 +02:00
Editor delete postprocessing script 2020-05-31 19:09:47 +02:00
Facepunch change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Importing remove quotes from enex name 2020-05-31 19:09:50 +02:00
Networking change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Settings change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Stats change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
UI refactor 2020-05-31 19:09:50 +02:00
Utilities create TransformDataStruct struct 2020-05-31 19:09:50 +02:00
Audio.meta Initial commit 2020-05-31 19:07:22 +02:00
Behaviours.meta Initial commit 2020-05-31 19:07:22 +02:00
Editor.meta Initial commit 2020-05-31 19:07:22 +02:00
Facepunch.meta Initial commit 2020-05-31 19:07:22 +02:00
Importing.meta Initial commit 2020-05-31 19:07:22 +02:00
Networking.meta Working on NetManager 2020-05-31 19:09:37 +02:00
Settings.meta Initial commit 2020-05-31 19:07:22 +02:00
Stats.meta Create some files 2020-05-31 19:09:41 +02:00
UI.meta Initial commit 2020-05-31 19:07:22 +02:00
Utilities.meta Initial commit 2020-05-31 19:07:22 +02:00