mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
449 lines
No EOL
14 KiB
C#
449 lines
No EOL
14 KiB
C#
using SanAndreasUnity.Behaviours.Vehicles;
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using SanAndreasUnity.Importing.Conversion;
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using SanAndreasUnity.Utilities;
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using System;
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using System.Collections;
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using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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using Object = UnityEngine.Object;
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namespace SanAndreasUnity.Behaviours
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{
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public class MiniMap : MonoBehaviour
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{
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public const int tileEdge = 12; // width/height of map in tiles
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public const int tileCount = tileEdge * tileEdge; // number of tiles
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public const int mapEdge = 6000; // width/height of map in world coordinates
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public const int texSize = 128; // width/height of single tile in px
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public const int mapSize = tileEdge * texSize; // width/height of whole map in px
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public const int uiSize = 256, uiOffset = 10;
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public static bool toggleMap;
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public Image northImage,
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outlineImage,
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maskImage,
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mapImage;
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public RawImage playerImage;
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public RectTransform mapTransform,
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maskTransform,
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mapContainer;
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public Text zoneNameLabel;
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public float zoom = 1.3f;
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private const float scaleConst = 1f;
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public const float maxVelocity = 300f;
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public static float[] zooms = new float[10] { .5f, .75f, 1f, 1.2f, 1.4f, 1.6f, 2f, 2.5f, 3f, 5f };
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// Why?
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[HideInInspector] [Obsolete] public float calibrator = 2.34f;
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public float zoomDuration = 1,
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mapZoomScaler = 1,
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mapMovement = 5;
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public bool debugActive = true;
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#region "Properties"
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public static MiniMap Instance { get; private set; }
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private float realZoom
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{
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get
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{
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return zoom * scaleConst;
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}
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set
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{
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zoom = value / scaleConst;
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}
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}
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private Vector3 pPos
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{
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get
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{
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if (m_ped != null)
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return m_ped.transform.position;
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if (Camera.main != null)
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return Camera.main.transform.position;
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return Vector3.zero;
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}
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}
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private float _gTimer;
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private string _zName;
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private string ZoneName
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{
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get
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{
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if (_gTimer == 0)
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{
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Vector3 playerPos = Vector3.zero;
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try
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{
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playerPos = pPos;
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}
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catch { }
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_zName = Zone.GetZoneName(ZoneHelpers.zoneInfoList, playerPos);
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}
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return _zName;
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}
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}
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public Texture2D NorthBlip { get { return this.northBlip; } }
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public Texture2D PlayerBlip { get { return this.playerBlip; } }
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public Texture2D WaypointTexture { get { return this.waypointTexture; } }
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public Texture2D VehicleTexture => this.vehicleTexture;
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public Texture2D GreenHouseTexture { get; private set; }
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public Texture2D MapTexture { get { return this.mapTexture; } }
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public Texture2D BlackPixel { get { return this.blackPixel; } }
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public Texture2D SeaPixel { get { return this.seaPixel; } }
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#endregion "Properties"
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public static void AssingMinimap()
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{
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if (!Instance.isSetup)
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Instance.Setup();
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}
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private void loadTextures()
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{
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mapTexture = new Texture2D(mapSize, mapSize, TextureFormat.ARGB32, false, true);
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TextureLoadParams textureLoadParams = new TextureLoadParams(){makeNoLongerReadable = false};
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for (int i = 0; i < tileCount; i++)
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{
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// Offset
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int y = ((i / tileEdge) + 1) * texSize,
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x = (i % tileEdge) * texSize;
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string name = "radar" + ((i < 10) ? "0" : "") + i;
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var texDict = TextureDictionary.Load(name);
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Texture2D tex = texDict.GetDiffuse(name, textureLoadParams).Texture;
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for (int ii = 0; ii < texSize; ++ii)
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for (int jj = 0; jj < texSize; ++jj)
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mapTexture.SetPixel(x + ii, texSize - (y + jj) - 1, tex.GetPixel(ii, jj));
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// unload the texture (don't destroy it, because it can be a dummy texture)
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}
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mapTexture.Apply(false, true);
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mapSprite = Sprite.Create(mapTexture, new Rect(0, 0, mapTexture.width, mapTexture.height), new Vector2(mapTexture.width, mapTexture.height) / 2);
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circleMask = Resources.Load<Sprite>("Sprites/MapCircle");
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huds = TextureDictionary.Load("hud");
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northBlip = huds.GetDiffuse("radar_north").Texture;
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playerBlip = huds.GetDiffuse("radar_centre").Texture;
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waypointTexture = huds.GetDiffuse("radar_waypoint").Texture;
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vehicleTexture = huds.GetDiffuse("radar_impound").Texture;
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GreenHouseTexture = huds.GetDiffuse("radar_propertyG").Texture;
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}
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// --------------------------------
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#region Private fields
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private Ped m_ped => Ped.Instance;
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private PlayerController playerController => PlayerController.Instance;
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private TextureDictionary huds;
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private Texture2D northBlip, playerBlip, waypointTexture, vehicleTexture, mapTexture;
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private Sprite mapSprite, circleMask;
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public RectTransform northPivot;
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// Flags
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private bool enabledMinimap, isReady, isSetup;
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// Zoom vars
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public float curZoomPercentage;
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private float lastZoom;
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private int zoomSelector = 2;
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private Coroutine zoomCoroutine;
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// Toggle flags
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private bool toggleInfo = true;
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// GUI Elements
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private Texture2D blackPixel, seaPixel;
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private float fAlpha = 1;
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private bool showZoomPanel;
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private float curZoom = 1;
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#endregion Private fields
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private void Setup()
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{
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loadTextures();
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blackPixel = new Texture2D(1, 1);
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blackPixel.SetPixel(0, 0, new Color(0, 0, 0, .5f));
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blackPixel.Apply();
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seaPixel = new Texture2D(1, 1);
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seaPixel.SetPixel(0, 0, new Color(.45f, .54f, .678f));
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seaPixel.Apply();
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isSetup = true;
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isReady = true;
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Debug.Log("Finished minimap setup!");
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}
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private void Awake()
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{
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Instance = this;
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if (!isReady)
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return;
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if (!isSetup)
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Setup();
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}
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private void Update()
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{
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if (!isReady) return;
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if (!enabledMinimap)
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{
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enabledMinimap = true;
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Debug.Log("Starting to enable minimap!");
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northImage.sprite = Sprite.Create(northBlip, new Rect(0, 0, northBlip.width, northBlip.height), new Vector2(northBlip.width, northBlip.height) / 2);
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playerImage.texture = this.PlayerBlip;
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mapImage.sprite = mapSprite;
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if (maskImage.sprite == null)
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maskImage.sprite = circleMask;
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curZoomPercentage = zooms[zoomSelector];
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/*
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float left = Screen.width - uiSize - uiOffset,
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top = Screen.height - uiSize - uiOffset * 2;
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Vector3 globalPos = new Vector3(left, top, 0) / 2;
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if (maskTransform != null)
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maskTransform.localPosition = globalPos;
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if (playerImage != null)
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{
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playerImage.rectTransform.localPosition = globalPos;
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playerImage.rectTransform.localScale = Vector3.one * .2f;
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playerImage.rectTransform.localRotation = Quaternion.Euler(0, 0, 180);
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}
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if (northImage != null)
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{
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northPivot = northImage.rectTransform.parent;
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northImage.rectTransform.localPosition = new Vector3(0, uiSize / 2, 0) / .2f;
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northImage.rectTransform.localRotation = Quaternion.Euler(0, 180, 0);
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}
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if (northPivot != null)
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{
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northPivot.localPosition = globalPos;
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northPivot.localScale = Vector3.one * .2f;
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}
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if (outlineImage != null)
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{
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outlineImage.rectTransform.localPosition = globalPos;
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outlineImage.rectTransform.sizeDelta = Vector2.one * uiSize;
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outlineImage.rectTransform.localScale = Vector3.one * 1.05f;
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}
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*/
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Debug.Log("Minimap started!");
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}
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if (Input.GetKeyDown(KeyCode.N) && GameManager.CanPlayerReadInput())
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++zoomSelector;
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else if (Input.GetKeyDown(KeyCode.B) && GameManager.CanPlayerReadInput())
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--zoomSelector;
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if ((Input.GetKeyDown(KeyCode.N) || Input.GetKeyDown(KeyCode.B)) && GameManager.CanPlayerReadInput())
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{
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if (zoomCoroutine != null) StopCoroutine(zoomCoroutine);
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zoomCoroutine = StartCoroutine(ChangeZoom(Input.GetKeyDown(KeyCode.N)));
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}
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if (Input.GetKeyDown(KeyCode.F8) && GameManager.CanPlayerReadInput())
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toggleInfo = !toggleInfo;
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}
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public static Vector2 WorldPosToMapPos(Vector3 worldPos)
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{
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// map center is at (0,0) world coordinates
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// this, for example, means that the left edge of the world is at: -mapEdge / 2.0f
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// adjust world position, so that (0,0) world coordinates are mapped to (0,0) map coordinates
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worldPos += new Vector3(mapEdge / 2.0f, 0, mapEdge / 2.0f);
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float mul = mapSize / (float)mapEdge;
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return new Vector2(worldPos.x * mul, worldPos.z * mul);
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}
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public static Vector3 MapPosToWorldPos(Vector2 mapPos)
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{
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// adjust map position, so that (0,0) map coordinated are mapped to (0,0) world coordinates
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mapPos -= Vector2.one * (mapSize * 0.5f);
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float mul = mapEdge / (float)mapSize;
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return new Vector3(mapPos.x * mul, 0.0f, mapPos.y * mul);
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}
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private void FixedUpdate()
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{
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if (playerController != null && !GameManager.CanPlayerReadInput() && debugActive) return;
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if (playerController != null)
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realZoom = Mathf.Lerp(.9f * scaleConst, 1.3f * scaleConst, 1 - Mathf.Clamp(playerController.CurVelocity, 0, maxVelocity) / maxVelocity) * curZoomPercentage;
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_gTimer += Time.fixedDeltaTime;
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if (_gTimer > 1)
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_gTimer = 0;
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}
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private void LateUpdate()
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{
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if (!isReady) return;
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if (playerController != null && !GameManager.CanPlayerReadInput() && debugActive) return;
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//Vector3 defPos = (new Vector3(pPos.x, pPos.z, 0) * (uiSize / -1000f)) / scaleConst; // Why?
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//if (mapContainer != null)
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//{
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// mapContainer.localPosition = new Vector3(defPos.x * 1f, defPos.y * 1f, 1);
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// lerpedZoomCounter += Time.deltaTime;
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// if (lerpedZoomCounter > 1)
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// lerpedZoomCounter = 0;
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//}
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Vector3 focusPos = pPos;
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int worldSize = mapSize * 4;
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Vector3 mapPos = - new Vector3(focusPos.x, focusPos.z, 0f) * mapSize / (float)worldSize;
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mapImage.rectTransform.localPosition = mapPos;
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float relAngle = Camera.main != null ? Camera.main.transform.eulerAngles.y : 0f;
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//mapContainer.pivot = new Vector2(mapPos.x, mapPos.y);
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mapContainer.localRotation = Quaternion.Euler(0, 0, relAngle);
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mapContainer.localScale = new Vector3(realZoom, realZoom, 1);
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lastZoom = realZoom;
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if (northPivot != null)
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northPivot.localRotation = Quaternion.Euler(0, 0, relAngle);
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if (playerImage != null && m_ped != null)
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playerImage.rectTransform.localRotation = Quaternion.Euler(0, 0, relAngle - (m_ped.transform.eulerAngles.y + 180));
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// update zone name label
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string currentZoneName = this.ZoneName;
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if (currentZoneName != this.zoneNameLabel.text)
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this.zoneNameLabel.text = currentZoneName;
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}
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private IEnumerator ChangeZoom(bool isIncreasing)
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{
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showZoomPanel = true;
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fAlpha = 1;
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zoomSelector = GetClampedZoomSelector(zoomSelector);
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float curZoom = zooms[zoomSelector % zooms.Length],
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lastZoom = zooms[GetClampedZoomSelector(zoomSelector - 1 * (isIncreasing ? 1 : -1)) % zooms.Length];
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float t = 0;
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while (t < zoomDuration)
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{
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curZoomPercentage = Mathf.Lerp(lastZoom, curZoom, t / zoomDuration);
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yield return new WaitForFixedUpdate();
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t += Time.fixedDeltaTime;
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fAlpha -= Time.fixedDeltaTime / zoomDuration;
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}
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showZoomPanel = false;
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zoomCoroutine = null;
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}
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private int GetClampedZoomSelector(int? val = null)
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{
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int zoomVal = val == null ? zoomSelector : val.Value;
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if (zoomVal < 0)
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zoomVal = zooms.Length - 1;
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return zoomVal;
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}
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private void OnGUI()
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{
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if (!Loader.HasLoaded)
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return;
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if (!isReady || !toggleInfo) return;
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if (!toggleMap)
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{
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// display current zone name
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if (showZoomPanel)
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{
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//string.Format("x{0}", curZoomPercentage.ToString("F2"))
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}
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}
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}
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}
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} |