SanAndreasUnity/Assets/Resources/Shaders/Transparent.shader
2020-05-31 19:07:22 +02:00

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Text

Shader "SanAndreasUnity/Transparent"
{
Properties
{
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_MaskTex ("Mask (A)", 2D) = "white" {}
_NoiseTex ("Noise (A)", 2D) = "white" {}
_Color ("Color", Color) = (1, 1, 1, 1)
_Fade ("Fade", Range(-1.0, 1.0)) = 1
}
SubShader
{
Tags {
"RenderType" = "Transparent"
"Queue" = "Transparent"
"ForceNoShadowCasting" = "True"
}
LOD 200
Cull Front
ZWrite Off
CGPROGRAM
#pragma surface surf Standard alpha:fade noshadow
#pragma target 3.0
#define FADE
#include "Shared.cginc"
ENDCG
}
FallBack "Diffuse"
}