SanAndreasUnity/Assets/Scripts/Behaviours/World
2022-01-30 01:06:45 +01:00
..
AddFocusPointWhenLoaderFinishes.cs refactor: add FocusPointManager 2021-09-08 16:26:11 +02:00
AddFocusPointWhenLoaderFinishes.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
AreaChangeDetector.cs reworked destroying - peds are not destroyed in front of player 2021-09-09 03:34:43 +02:00
AreaChangeDetector.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
Cell.cs add some logs 2022-01-29 23:49:49 +01:00
Cell.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
DayTimeManager.cs fix day-time manager 2022-01-26 21:25:33 +01:00
DayTimeManager.cs.meta rename file 2021-05-03 01:57:34 +02:00
EntranceExitMapObject.cs rename 2022-01-30 01:06:45 +01:00
EntranceExitMapObject.cs.meta assign SEO 2020-05-31 19:09:51 +02:00
FocusPoint.cs refactor: add FocusPointManager 2021-09-08 16:26:11 +02:00
FocusPoint.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
FocusPointManager.cs extract IWorldSystem interface 2021-09-08 20:27:30 +02:00
FocusPointManager.cs.meta refactor: add FocusPointManager 2021-09-08 16:26:11 +02:00
LightSource.cs ... 2021-06-26 00:58:25 +02:00
LightSource.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
StaticGeometry.cs rename 2022-01-30 01:06:45 +01:00
StaticGeometry.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Water.cs dont try to destroy water mesh if it is asset 2022-01-29 22:41:19 +01:00
Water.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
WorldManager.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
WorldManager.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
WorldSystem.cs reworked destroying - peds are not destroyed in front of player 2021-09-09 03:34:43 +02:00
WorldSystem.cs.meta new world loading system (#110) 2021-07-18 06:03:43 +02:00