mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 14:30:17 +00:00
80 lines
1.1 KiB
Text
80 lines
1.1 KiB
Text
[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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[Tt]est/
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[Bb]uild/
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[Ll]ogs/
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[Ss]onarQube/
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sonarqube.cmd
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# Autogenerated VS/MD solution and project files
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/*.csproj
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/*.unityproj
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/*.sln
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/*.suo
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/*.user
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/*.userprefs
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/*.pidb
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/*.pdb
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/*.booproj
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/.vs
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/.vscode
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# Built program and data
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/*.exe
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/*_Data
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*.apk
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*.unitypackage
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# ============ #
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# OS generated #
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# ============ #
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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# Unity3D generated meta files
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*.pidb.meta
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#Unity3D Generated File On Crash Reports
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sysinfo.txt
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# Custom
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*.xml
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.sonarqube/
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SonarQube/
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Build/Build_Data/StreamingAssets/
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Assets/StreamingAssets/*.log
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Assets/StreamingAssets/*.html
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Assets/StreamingAssets/*.meta
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Assets/FromAssetStore/LlamaSoftware/LightLod/Demo/
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Assets/FromAssetStore/SpriteLights/Scenes/
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# Clean-up
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VS/
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Assets/StreamingAssets/SAConsole/
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Assets/Plugins/SAPI/
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Assets/Plugins/SAPI.meta
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# I have to except one html & log as example
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**UnityVS**
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#Assets/Standard Assets
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#Assets/Standard Assets.meta
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#Assets/Editor/ImageEffects
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#Assets/Editor/ImageEffects.meta
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#Assets/Scripts/Generated/*.cs
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#Assets/Scripts/Generated/*.cs.meta
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config.user.json
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anim.txt
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*.app
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*.ppm
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