mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 22:10:17 +00:00
28 lines
No EOL
757 B
C#
28 lines
No EOL
757 B
C#
using System;
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using System.IO;
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namespace SanAndreasUnity.Importing.RenderWareStream
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{
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[SectionType(22)]
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public class TextureDictionary : SectionData
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{
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public UInt16 TextureCount;
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public TextureNative[] Textures;
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public TextureDictionary(SectionHeader header, Stream stream)
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: base(header, stream)
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{
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SectionHeader.Read(stream);
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var reader = new BinaryReader(stream);
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TextureCount = reader.ReadUInt16();
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Textures = new TextureNative[TextureCount];
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reader.ReadUInt16(); // Unknown
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for (var i = 0; i < TextureCount; ++i)
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{
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Textures[i] = ReadSection<TextureNative>();
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}
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}
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}
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} |