mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
89 lines
No EOL
2.4 KiB
C#
89 lines
No EOL
2.4 KiB
C#
using System;
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using System.IO;
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namespace SanAndreasUnity.Importing.RenderWareStream
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{
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public struct SkinBoneWeights
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{
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public readonly Single[] Weights;
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public SkinBoneWeights(BinaryReader reader)
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{
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Weights = new Single[4];
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for (int i = 0; i < Weights.Length; ++i)
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{
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Weights[i] = reader.ReadSingle();
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}
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}
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}
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public struct SkinBoneIndices
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{
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public readonly byte[] Indices;
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public SkinBoneIndices(BinaryReader reader)
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{
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Indices = reader.ReadBytes(4);
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}
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}
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[SectionType(0x0116)]
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public class Skin : SectionData
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{
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public readonly SkinBoneIndices[] VertexBoneIndices;
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public readonly SkinBoneWeights[] VertexBoneWeights;
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public readonly Matrix4x4[] SkinToBoneMatrices;
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public readonly byte[] MeshBoneRemapIndices;
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public Skin(SectionHeader header, Stream stream)
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: base(header, stream)
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{
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var reader = new BinaryReader(stream);
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Int32 boneCount = (Int32)reader.ReadByte();
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Int32 boneIdCount = (Int32)reader.ReadByte();
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UInt16 weightsPerVertex = reader.ReadUInt16();
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byte[] boneIds = reader.ReadBytes(boneIdCount);
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var vertexCount = header.GetParent<Geometry>().VertexCount;
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VertexBoneIndices = new SkinBoneIndices[vertexCount];
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VertexBoneWeights = new SkinBoneWeights[vertexCount];
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for (int i = 0; i < vertexCount; ++i)
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{
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VertexBoneIndices[i] = new SkinBoneIndices(reader);
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}
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for (int i = 0; i < vertexCount; ++i)
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{
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VertexBoneWeights[i] = new SkinBoneWeights(reader);
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}
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SkinToBoneMatrices = new Matrix4x4[boneCount];
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for (int i = 0; i < boneCount; ++i)
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{
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if (boneIdCount == 0)
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{
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reader.BaseStream.Seek(4, SeekOrigin.Current);
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}
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SkinToBoneMatrices[i] = new Matrix4x4(reader);
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}
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UInt32 boneLimit = reader.ReadUInt32();
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UInt32 meshCount = reader.ReadUInt32();
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UInt32 RLE = reader.ReadUInt32();
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if (meshCount > 0)
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{
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MeshBoneRemapIndices = reader.ReadBytes((Int32)(boneCount + 2 * (RLE + meshCount)));
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}
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}
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}
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} |