mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 04:23:04 +00:00
73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using SanAndreasUnity.Utilities;
|
|
using UnityEngine;
|
|
|
|
namespace SanAndreasUnity.Behaviours
|
|
{
|
|
public class PluginManager : MonoBehaviour
|
|
{
|
|
public abstract class PluginBase
|
|
{
|
|
}
|
|
|
|
public static string[] PluginDirectories => new []
|
|
{
|
|
#if UNITY_EDITOR
|
|
Path.Combine(Application.dataPath, $"..{Path.DirectorySeparatorChar}SAU_Plugins"),
|
|
#else
|
|
Path.Combine(Application.dataPath, "SAU_Plugins"),
|
|
#endif
|
|
};
|
|
|
|
void Start()
|
|
{
|
|
F.RunExceptionSafe(LoadPlugins, $"Error while loading plugins: ");
|
|
}
|
|
|
|
void LoadPlugins()
|
|
{
|
|
// find all plugins
|
|
|
|
var allFiles = new List<string>();
|
|
foreach (string pluginsDirectory in PluginDirectories)
|
|
{
|
|
if (!Directory.Exists(pluginsDirectory))
|
|
continue;
|
|
|
|
var filePaths = Directory.GetFiles(pluginsDirectory, "*.dll", SearchOption.TopDirectoryOnly);
|
|
|
|
// sort files manually to prevent undefined behavior
|
|
Array.Sort(filePaths);
|
|
|
|
allFiles.AddRange(filePaths);
|
|
}
|
|
|
|
int numLoaded = 0;
|
|
foreach (string pluginFilePath in allFiles)
|
|
{
|
|
if (LoadPlugin(pluginFilePath))
|
|
numLoaded++;
|
|
}
|
|
|
|
if (allFiles.Count > 0)
|
|
Debug.Log($"Loaded {numLoaded}/{allFiles.Count} plugins");
|
|
}
|
|
|
|
bool LoadPlugin(string pluginFilePath)
|
|
{
|
|
return F.RunExceptionSafe(
|
|
() =>
|
|
{
|
|
var asm = Assembly.LoadFrom(pluginFilePath);
|
|
var types = asm.GetTypes();
|
|
var pluginTypes = types.Where(t => typeof(PluginBase).IsAssignableFrom(t) && !t.IsAbstract);
|
|
pluginTypes.ForEach(t => Activator.CreateInstance(t));
|
|
},
|
|
$"error loading plugin from '{pluginFilePath}': ");
|
|
}
|
|
}
|
|
}
|