SanAndreasUnity/Assets/Scripts/Behaviours/PedAI
2021-12-31 23:18:04 +01:00
..
BaseState.cs store LastTimeWhenActivated and LastTimeWhenDeactivated for each state 2021-11-21 21:36:55 +01:00
BaseState.cs.meta start refactoring into object-oriented state machine - walk around done 2021-09-19 22:04:06 +02:00
ChaseState.cs remove unused variable 2021-10-19 23:33:35 +02:00
ChaseState.cs.meta chase state done 2021-09-19 22:17:46 +02:00
EscapeState.cs introduce IPathMovementState 2021-09-26 20:26:56 +02:00
EscapeState.cs.meta escape state done 2021-09-19 22:33:51 +02:00
FollowState.cs add random offset to aim target position 2021-10-19 23:15:54 +02:00
FollowState.cs.meta follow state almost done 2021-09-19 22:40:48 +02:00
IdleState.cs dont start chasing if there is no weapon or no ammo 2021-10-17 18:36:30 +02:00
IdleState.cs.meta start refactoring into object-oriented state machine - walk around done 2021-09-19 22:04:06 +02:00
IPathMovementState.cs move classes to separate files 2021-09-26 20:36:59 +02:00
IPathMovementState.cs.meta move classes to separate files 2021-09-26 20:36:59 +02:00
PathMovementData.cs move classes to separate files 2021-09-26 20:36:59 +02:00
PathMovementData.cs.meta move classes to separate files 2021-09-26 20:36:59 +02:00
PedAI.cs ignore Emergency nodes unless they are the only ones connected 2021-12-31 23:18:04 +01:00
PedAI.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
WalkAroundState.cs dont start chasing if there is no weapon or no ammo 2021-10-17 18:36:30 +02:00
WalkAroundState.cs.meta start refactoring into object-oriented state machine - walk around done 2021-09-19 22:04:06 +02:00