mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using UnityEngine;
|
|
using SanAndreasUnity.Utilities;
|
|
|
|
namespace SanAndreasUnity.UI
|
|
{
|
|
|
|
public class ChatInputDisplay : MonoBehaviour
|
|
{
|
|
string m_chatText = "";
|
|
|
|
public ScreenCorner screenCorner = ScreenCorner.BottomRight;
|
|
public Vector2 padding = new Vector2(40, 40);
|
|
public float textInputWidth = 200;
|
|
|
|
|
|
|
|
void Start()
|
|
{
|
|
PauseMenu.onGUI += this.OnPauseMenuGUI;
|
|
}
|
|
|
|
void OnPauseMenuGUI()
|
|
{
|
|
|
|
string buttonText = "Send";
|
|
Vector2 buttonSize = GUIUtils.CalcScreenSizeForText(buttonText, GUI.skin.button);
|
|
Rect rect = GUIUtils.GetCornerRect(this.screenCorner, buttonSize, this.padding);
|
|
if (GUI.Button(rect, buttonText))
|
|
{
|
|
Chat.ChatManager.SendChatMessageToAllPlayersAsLocalPlayer(m_chatText);
|
|
m_chatText = "";
|
|
}
|
|
|
|
rect.xMin -= this.textInputWidth;
|
|
rect.xMax -= buttonSize.x + 15;
|
|
GUI.SetNextControlName("chat_text_input");
|
|
m_chatText = GUI.TextField(rect, m_chatText, 100);
|
|
if (Event.current.isKey && GUI.GetNameOfFocusedControl () == "chat_text_input")
|
|
{
|
|
if (Event.current.keyCode == KeyCode.Return)
|
|
{
|
|
// enter pressed
|
|
Chat.ChatManager.SendChatMessageToAllPlayersAsLocalPlayer(m_chatText);
|
|
m_chatText = "";
|
|
}
|
|
}
|
|
GUI.SetNextControlName("");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|