mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-12 13:42:32 +00:00
83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
using System.Collections.Generic;
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using SanAndreasUnity.Behaviours.World;
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using UnityEngine;
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namespace SanAndreasUnity.Behaviours
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{
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public class PedManager : MonoBehaviour
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{
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public static PedManager Instance { get; private set; }
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public GameObject pedPrefab;
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public float pedTurnSpeed = 10f;
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public bool showPedSpeedometer = true;
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public LayerMask groundFindingIgnoredLayerMask = 0;
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public FocusPointParameters playerPedFocusPointParameters = new FocusPointParameters(false, 0f, 3f);
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public FocusPointParameters npcPedFocusPointParameters = FocusPointParameters.Default;
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[Header("Camera")]
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public float cameraDistanceFromPed = 3f;
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public float minCameraDistanceFromPed = 2f;
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public float maxCameraDistanceFromPed = 30f;
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public LayerMask cameraRaycastIgnoredLayerMask = 0;
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[Header("Damage")]
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[Range(0f, 10f)] public float pedDamageMultiplier = 1f;
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public float legAndArmDamageMultiplier = 0.8f;
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public float stomachAndChestDamageMultiplier = 1.0f;
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public float headDamageMultiplier = 4.0f;
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public float inflictedDamageMessageVelocityInScreenPerc = 0.2f;
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public float inflictedDamageMessageLifetime = 1.0f;
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public Color inflictedDamageMessageColor = Color.green;
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[Header("Health bar")]
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public float healthBarVisibleTimeAfterDamage = 3f;
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public float healthBarWorldWidth = 0.5f;
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public float healthBarWorldHeight = 0.1f;
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public float healthBarMaxScreenHeight = 20f;
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public float healthBarVerticalOffset = 0.3f;
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public Color healthColor = Color.red;
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public Color healthBackgroundColor = (Color.red + Color.black) * 0.5f;
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[Header("Ped AI")]
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public float AIStoppingDistance = 3f;
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public float AIVehicleEnterDistance = 1.25f;
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[Header("Net")]
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public float pedSyncRate = 10;
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[Header("Ragdoll")]
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public GameObject ragdollPrefab;
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public float ragdollMass = 100f;
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public float ragdollLifetime = 30f;
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public float ragdollDrag = 0.05f;
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public float ragdollMaxDepenetrationVelocity = 10f;
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public float ragdollDamageForce = 4f;
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public float ragdollDamageForceWhenDetached = 4f;
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public CollisionDetectionMode ragdollCollisionDetectionMode = CollisionDetectionMode.Discrete;
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[Range(1, 60)] public float ragdollSyncRate = 20f;
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public RigidbodyInterpolation ragdollInterpolationMode = RigidbodyInterpolation.Extrapolate;
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void Awake ()
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{
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Instance = this;
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}
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}
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}
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