mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
702 lines
19 KiB
C#
702 lines
19 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using SanAndreasUnity.Behaviours;
|
|
using SanAndreasUnity.Utilities;
|
|
using System.Linq;
|
|
using SanAndreasUnity.Importing.Paths;
|
|
|
|
namespace SanAndreasUnity.UI {
|
|
|
|
public class MapWindow : PauseMenuWindow {
|
|
|
|
public static MapWindow Instance { get; private set; }
|
|
|
|
//private Rect visibleMapRect = new Rect ();
|
|
private Vector2 m_focusPos = Vector2.one * MiniMap.mapSize / 2.0f;
|
|
private float zoomLevel = 1;
|
|
private float infoAreaHeight = 90;
|
|
private bool m_clipMapItems = false;
|
|
|
|
private Texture2D m_infoAreaTexture;
|
|
|
|
private float m_playerPointerSize = 10;
|
|
public float PlayerPointerSize { get => m_playerPointerSize; set { m_playerPointerSize = value; } }
|
|
private bool m_drawZones = false;
|
|
private bool m_drawEnexes = false;
|
|
|
|
private bool m_isWaypointPlaced = false;
|
|
private Vector2 m_waypointMapPos = Vector2.zero;
|
|
|
|
private Vector2 m_lastMousePosition = Vector2.zero;
|
|
|
|
private Vector2 m_infoAreaScrollViewPos = Vector2.zero;
|
|
|
|
public event System.Action onDrawMapItems = delegate {};
|
|
|
|
|
|
|
|
MapWindow() {
|
|
|
|
// set default parameters
|
|
|
|
this.windowName = "Map";
|
|
this.useScrollView = false;
|
|
this.isDraggable = false;
|
|
this.isModal = true;
|
|
this.m_hasExitButton = false;
|
|
this.m_hasMinimizeButton = false;
|
|
|
|
}
|
|
|
|
protected override void Awake () {
|
|
|
|
base.Awake();
|
|
|
|
if (null == Instance)
|
|
Instance = this;
|
|
|
|
m_infoAreaTexture = F.CreateTexture (1, 1, Color.grey);
|
|
|
|
}
|
|
|
|
void Start () {
|
|
|
|
this.RegisterButtonInPauseMenu ();
|
|
|
|
// adjust rect
|
|
this.windowRect = Utilities.GUIUtils.GetCenteredRectPerc (new Vector2 (1.0f, 1.0f));
|
|
|
|
}
|
|
|
|
protected override void OnWindowOpened() {
|
|
|
|
this.FocusOnPlayer ();
|
|
|
|
}
|
|
|
|
|
|
public void FocusOnPlayer() {
|
|
|
|
if (null == Ped.Instance)
|
|
return;
|
|
|
|
Vector3 playerWorldPos = Ped.Instance.transform.position;
|
|
// Vector2 focusWorldPos = new Vector2 (playerWorldPos.x, playerWorldPos.z);
|
|
// Vector2 focusPosNormalized = focusPos / MiniMap.mapEdge;
|
|
Vector2 focusPos = MiniMap.WorldPosToMapPos(playerWorldPos);
|
|
|
|
// flip y axis
|
|
// focusPos.y = MiniMap.mapSize - focusPos.y;
|
|
|
|
this.SetFocusPosition (focusPos);
|
|
|
|
}
|
|
|
|
public void SetFocusPosition(Vector2 pos) {
|
|
|
|
// Vector2 bottomLeftPos = pos;
|
|
// bottomLeftPos.x -= this.visibleMapRect.width / 2.0f;
|
|
// bottomLeftPos.y -= this.visibleMapRect.height / 2.0f;
|
|
|
|
// this.visibleMapRect.position = bottomLeftPos;
|
|
|
|
this.m_focusPos = pos;
|
|
|
|
}
|
|
|
|
public Vector2 GetFocusPosition() {
|
|
|
|
// return this.visibleMapRect.position + this.visibleMapRect.size / 2.0f;
|
|
return this.m_focusPos;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Rect in which the map is displayed, relative to window area.
|
|
/// </summary>
|
|
public Rect GetMapDisplayRect() {
|
|
|
|
float mapDisplayWidth = this.windowRect.width;
|
|
float mapDisplayHeight = this.windowRect.height - this.infoAreaHeight;
|
|
Rect mapDisplayRect = new Rect (0, 0, mapDisplayWidth, mapDisplayHeight);
|
|
return mapDisplayRect;
|
|
}
|
|
|
|
public Vector2 GetVisibleMapSize() {
|
|
|
|
Rect mapDisplayRect = this.GetMapDisplayRect ();
|
|
|
|
float visibleMapWidth = Mathf.Min( MiniMap.mapSize / 4.0f / this.zoomLevel, MiniMap.mapSize);
|
|
float visibleMapHeight = Mathf.Min (visibleMapWidth * mapDisplayRect.height / mapDisplayRect.width, MiniMap.mapSize);
|
|
|
|
return new Vector2 (visibleMapWidth, visibleMapHeight);
|
|
}
|
|
|
|
public Rect GetVisibleMapRect() {
|
|
|
|
Vector2 size = GetVisibleMapSize ();
|
|
|
|
return new Rect (this.m_focusPos - size / 2.0f, size);
|
|
}
|
|
|
|
// private void AdjustVisibleMapRectAfterZooming() {
|
|
//
|
|
// Vector2 focusPos = this.GetFocusPosition ();
|
|
//
|
|
// // visible map size is changed after zooming
|
|
// Vector2 size = this.GetVisibleMapSize ();
|
|
//
|
|
// this.visibleMapRect = new Rect(focusPos - size / 2.0f, size);
|
|
//
|
|
// }
|
|
|
|
|
|
public static Vector2 ClampPositionInsideMap(Vector2 pos) {
|
|
|
|
pos.x = Mathf.Clamp( pos.x, 0.0f, MiniMap.mapSize);
|
|
pos.y = Mathf.Clamp( pos.y, 0.0f, MiniMap.mapSize);
|
|
|
|
return pos;
|
|
}
|
|
|
|
private void ClampFocusPos() {
|
|
|
|
// clamp focus position inside map
|
|
this.SetFocusPosition (ClampPositionInsideMap (this.GetFocusPosition ()));
|
|
|
|
// again, clamp focus position, but based on visible map rectangle - the rectangle must not go out of map boundaries, or the texture will stretch
|
|
// Vector2 visibleMapSize = this.GetVisibleMapSize();
|
|
// if (visibleMapSize.x < GetMapSize ()) {
|
|
// this.m_focusPos.x = Mathf.Clamp (this.m_focusPos.x, GetMinMapPos ().x + visibleMapSize.x / 2.0f, GetMaxMapPos ().x - visibleMapSize.x / 2.0f);
|
|
// }
|
|
// if (visibleMapSize.y < GetMapSize ()) {
|
|
// this.m_focusPos.y = Mathf.Clamp (this.m_focusPos.y, GetMinMapPos ().y + visibleMapSize.y / 2.0f, GetMaxMapPos ().y - visibleMapSize.y / 2.0f);
|
|
// }
|
|
|
|
}
|
|
|
|
public static Vector2 GetMinMapPos() {
|
|
return Vector2.zero;
|
|
}
|
|
|
|
public static Vector2 GetMaxMapPos() {
|
|
return Vector2.one * MiniMap.mapSize;
|
|
}
|
|
|
|
public static float GetMapSize() {
|
|
return MiniMap.mapSize;
|
|
}
|
|
|
|
|
|
public Vector2 ScreenPosToDisplayPos(Vector2 screenPos) {
|
|
|
|
Rect displayRect = this.GetMapDisplayRect ();
|
|
|
|
Vector2 displayPos = screenPos - displayRect.position;
|
|
// flip Y axis
|
|
displayPos.y = Screen.height - displayPos.y;
|
|
|
|
return displayPos;
|
|
}
|
|
|
|
public bool GetMapPosUnderMouse(out Vector2 mapPos) {
|
|
|
|
mapPos = Vector2.zero;
|
|
|
|
Vector2 displayPos = ScreenPosToDisplayPos (m_lastMousePosition);
|
|
|
|
// check if it is inside display rect
|
|
if (!this.GetMapDisplayRect ().Contains (displayPos))
|
|
return false;
|
|
|
|
mapPos = DisplayPosToMapPos (displayPos);
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool GetWorldPosUnderMouse(out Vector3 worldPos) {
|
|
|
|
worldPos = Vector3.zero;
|
|
|
|
Vector2 mapPos;
|
|
if(!this.GetMapPosUnderMouse(out mapPos))
|
|
return false;
|
|
|
|
worldPos = MiniMap.MapPosToWorldPos (mapPos);
|
|
|
|
return true;
|
|
}
|
|
|
|
public Vector2 DisplayPosToMapPos(Vector2 displayPos) {
|
|
|
|
Rect mapDisplayRect = this.GetMapDisplayRect ();
|
|
Rect visibleMapRect = this.GetVisibleMapRect ();
|
|
|
|
// don't know why is this needed
|
|
// flip Y axis
|
|
displayPos.y = mapDisplayRect.height - displayPos.y;
|
|
|
|
Vector2 normalizedPos = Rect.PointToNormalized (mapDisplayRect, displayPos);
|
|
|
|
Vector2 mapPos = Rect.NormalizedToPoint (visibleMapRect, normalizedPos);
|
|
|
|
return mapPos;
|
|
}
|
|
|
|
|
|
private void TeleportToWaypoint() {
|
|
|
|
if (!m_isWaypointPlaced)
|
|
return;
|
|
|
|
if (null == Ped.Instance)
|
|
return;
|
|
|
|
Vector3 worldPos = MiniMap.MapPosToWorldPos (m_waypointMapPos);
|
|
|
|
Chat.ChatManager.SendChatMessageToAllPlayersAsLocalPlayer($"/teleport {worldPos.x} {worldPos.y} {worldPos.z}");
|
|
|
|
}
|
|
|
|
|
|
void Update() {
|
|
|
|
if (Input.GetKeyDown (KeyCode.M)) {
|
|
// toggle map
|
|
|
|
if (this.IsOpened || GameManager.CanPlayerReadInput())
|
|
{
|
|
|
|
if (this.IsOpened)
|
|
{
|
|
this.IsOpened = false;
|
|
// also close pause menu
|
|
PauseMenu.IsOpened = false;
|
|
}
|
|
else
|
|
{
|
|
this.IsOpened = true;
|
|
// also open pause menu
|
|
PauseMenu.IsOpened = true;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
if (!PauseMenu.IsOpened || !this.IsOpened)
|
|
return;
|
|
|
|
|
|
// move focused position
|
|
|
|
this.m_focusPos += new Vector2 (Input.GetAxisRaw ("Horizontal"), Input.GetAxisRaw("Vertical"))
|
|
* 100 * Time.deltaTime / this.zoomLevel;
|
|
|
|
this.ClampFocusPos ();
|
|
|
|
|
|
// zoom
|
|
|
|
float oldZoomLevel = this.zoomLevel;
|
|
|
|
if (Input.GetKey (KeyCode.KeypadPlus)) {
|
|
zoomLevel *= 1.1f;
|
|
}
|
|
|
|
if (Input.GetKey (KeyCode.KeypadMinus)) {
|
|
zoomLevel /= 1.1f;
|
|
}
|
|
|
|
// mouse scroll
|
|
if (Input.mouseScrollDelta.y > 0)
|
|
zoomLevel *= 1.1f;
|
|
else if(Input.mouseScrollDelta.y < 0)
|
|
zoomLevel /= 1.1f;
|
|
|
|
zoomLevel = Mathf.Clamp (zoomLevel, 0.25f, 10f);
|
|
|
|
if (oldZoomLevel != this.zoomLevel) {
|
|
// this.AdjustVisibleMapRectAfterZooming ();
|
|
}
|
|
|
|
|
|
// toggle waypoint on map
|
|
|
|
if (Input.GetMouseButtonDown (1)) {
|
|
|
|
Vector2 mouseMapPos;
|
|
if (this.GetMapPosUnderMouse (out mouseMapPos)) {
|
|
m_isWaypointPlaced = !m_isWaypointPlaced;
|
|
if (m_isWaypointPlaced)
|
|
m_waypointMapPos = mouseMapPos;
|
|
}
|
|
|
|
}
|
|
|
|
// focus on player key shortcut
|
|
if (Input.GetKeyDown (KeyCode.F)) {
|
|
this.FocusOnPlayer ();
|
|
}
|
|
|
|
// teleport to waypoint key shortcut
|
|
if (Input.GetKeyDown (KeyCode.T)) {
|
|
this.TeleportToWaypoint ();
|
|
}
|
|
|
|
// remember last mouse position
|
|
m_lastMousePosition = Input.mousePosition;
|
|
|
|
|
|
}
|
|
|
|
|
|
protected override void OnWindowGUI ()
|
|
{
|
|
|
|
if (null == MiniMap.Instance)
|
|
return;
|
|
|
|
|
|
int uiSize = (int) this.windowRect.width;
|
|
Texture2D mapTexture = MiniMap.Instance.MapTexture;
|
|
Texture2D blackPixel = MiniMap.Instance.BlackPixel;
|
|
Texture2D seaPixel = MiniMap.Instance.SeaPixel;
|
|
|
|
|
|
Rect mapDisplayRect = this.GetMapDisplayRect ();
|
|
Rect visibleMapRect = this.GetVisibleMapRect ();
|
|
// this.visibleMapRect.size = this.GetVisibleMapSize();
|
|
|
|
|
|
// fill everything with sea
|
|
GUI.DrawTexture (mapDisplayRect, seaPixel);
|
|
|
|
// draw the map texture
|
|
this.DrawMapTexture( mapDisplayRect, visibleMapRect );
|
|
|
|
// draw 2 lines crossing under cursor
|
|
Vector2 mouseDisplayPos = ScreenPosToDisplayPos( m_lastMousePosition );
|
|
float linesWidth = 4;
|
|
Color linesColor = (Color.yellow + Color.black) / 2.0f;
|
|
// vertical line
|
|
GUIUtils.DrawRect (new Rect(mouseDisplayPos.x - linesWidth / 2.0f, 0, linesWidth, mapDisplayRect.height), linesColor);
|
|
// horizontal line
|
|
GUIUtils.DrawRect (new Rect(0, mouseDisplayPos.y - linesWidth / 2.0f, mapDisplayRect.width, linesWidth), linesColor);
|
|
|
|
// draw map items
|
|
this.DrawMapItems (mapDisplayRect);
|
|
|
|
// draw info area
|
|
this.DrawInfoArea( mapDisplayRect );
|
|
|
|
}
|
|
|
|
private void DrawMapTexture(Rect mapDisplayRect, Rect visibleMapRect) {
|
|
|
|
Texture2D mapTexture = MiniMap.Instance.MapTexture;
|
|
|
|
|
|
//GUI.DrawTexture (new Rect (mapZoomPos, mapRect), mapTexture);
|
|
//GUI.DrawTexture (new Rect (Vector2.zero, this.windowRect.size), MiniMap.Instance.MapTexture);
|
|
|
|
Rect texCoords = new Rect(visibleMapRect.x / mapTexture.width, visibleMapRect.y / mapTexture.height,
|
|
visibleMapRect.width / mapTexture.width, visibleMapRect.height / mapTexture.height);
|
|
|
|
texCoords = Utilities.F.Clamp01 (texCoords);
|
|
|
|
// adjust display rect
|
|
|
|
Rect renderRect = mapDisplayRect;
|
|
// float mulX = mapDisplayRect.width / GetMapSize ();
|
|
// float mulY = mapDisplayRect.height / GetMapSize ();
|
|
|
|
if(visibleMapRect.xMax > GetMapSize()) {
|
|
// reduce display width
|
|
// renderRect.width -= (visibleMapRect.xMax - GetMapSize()) * mulX ;
|
|
float perc = (visibleMapRect.xMax - GetMapSize()) / visibleMapRect.width;
|
|
renderRect.xMax -= perc * mapDisplayRect.width;
|
|
}
|
|
if (visibleMapRect.xMin < 0) {
|
|
// increase x pos
|
|
// renderRect.xMin += - visibleMapRect.xMin * mulX;
|
|
float perc = - visibleMapRect.xMin / visibleMapRect.width;
|
|
renderRect.xMin += perc * mapDisplayRect.width;
|
|
}
|
|
if(visibleMapRect.yMax > GetMapSize()) {
|
|
// reduce display height from top
|
|
// renderRect.yMin += (visibleMapRect.yMax - GetMapSize()) * mulY ;
|
|
float perc = (visibleMapRect.yMax - GetMapSize()) / visibleMapRect.height;
|
|
renderRect.yMin += perc * mapDisplayRect.height;
|
|
}
|
|
if (visibleMapRect.yMin < 0) {
|
|
// reduce display height from bottom
|
|
// renderRect.yMax -= - visibleMapRect.yMin * mulY;
|
|
float perc = - visibleMapRect.yMin / visibleMapRect.height;
|
|
renderRect.yMax -= perc * mapDisplayRect.height;
|
|
}
|
|
|
|
// mapTexture.wrapMode = TextureWrapMode.Clamp;
|
|
|
|
GUI.DrawTextureWithTexCoords(renderRect, mapTexture, texCoords);
|
|
|
|
}
|
|
|
|
private void DrawInfoArea (Rect mapDisplayRect) {
|
|
|
|
|
|
Rect infoAreaRect = new Rect (3, mapDisplayRect.yMax, mapDisplayRect.width - 3, this.infoAreaHeight);
|
|
|
|
GUILayout.BeginArea (infoAreaRect);
|
|
GUI.DrawTexture (new Rect(new Vector2(-infoAreaRect.x, 0), infoAreaRect.size), m_infoAreaTexture);
|
|
|
|
m_infoAreaScrollViewPos = GUILayout.BeginScrollView (m_infoAreaScrollViewPos);
|
|
|
|
GUILayout.Space (10);
|
|
|
|
// first row - controls
|
|
GUILayout.BeginHorizontal (GUILayout.MaxWidth (infoAreaRect.width));
|
|
|
|
if (GUILayout.Button ("Focus on player [F]", GUILayout.MinHeight(25))) {
|
|
this.FocusOnPlayer ();
|
|
}
|
|
if (GUILayout.Button ("Teleport to waypoint [T]", GUILayout.MinHeight(25))) {
|
|
this.TeleportToWaypoint ();
|
|
}
|
|
GUILayout.Space (5);
|
|
GUILayout.Label ("Player size: " + (int) m_playerPointerSize, GUILayout.ExpandWidth(false));
|
|
m_playerPointerSize = GUILayout.HorizontalSlider (m_playerPointerSize, 1, 50, GUILayout.MinWidth(40));
|
|
m_drawZones = GUILayout.Toggle (m_drawZones, "Draw zones");
|
|
m_drawEnexes = GUILayout.Toggle(m_drawEnexes, "Draw enexes");
|
|
|
|
GUILayout.EndHorizontal ();
|
|
|
|
// second row - info
|
|
GUILayout.BeginHorizontal (GUILayout.MaxWidth (infoAreaRect.width));
|
|
|
|
if (Ped.Instance != null)
|
|
{
|
|
GUILayout.Label ("Player world pos: " + Ped.Instance.transform.position);
|
|
GUILayout.Space (5);
|
|
GUILayout.Label ("Player minimap pos: " + MiniMap.WorldPosToMapPos (Ped.Instance.transform.position));
|
|
GUILayout.Space (5);
|
|
}
|
|
GUILayout.Label ("Focus pos: " + this.GetFocusPosition ());
|
|
GUILayout.Space (5);
|
|
Vector2 cursorMapPos;
|
|
if (this.GetMapPosUnderMouse (out cursorMapPos))
|
|
GUILayout.Label ("Cursor pos: " + cursorMapPos);
|
|
GUILayout.Space (5);
|
|
GUILayout.Label ("Zoom: " + this.zoomLevel);
|
|
// zone name under cursor
|
|
GUILayout.Space (5);
|
|
Vector3 mouseWorldPos;
|
|
if (this.GetWorldPosUnderMouse (out mouseWorldPos)) {
|
|
GUILayout.Label ("cursor world pos: " + mouseWorldPos);
|
|
GUILayout.Label ("Zone: " + Zone.GetZoneName (mouseWorldPos, true), GUILayout.Width(80));
|
|
}
|
|
|
|
GUILayout.EndHorizontal ();
|
|
|
|
GUILayout.Space (5);
|
|
GUILayout.Label ("Controls: arrows/WASD - move, +/-/scroll - zoom, right click - place waypoint");
|
|
|
|
GUILayout.EndScrollView ();
|
|
|
|
GUILayout.EndArea ();
|
|
|
|
}
|
|
|
|
private void DrawMapItems(Rect mapDisplayRect) {
|
|
|
|
|
|
if (!m_clipMapItems) {
|
|
GUI.EndClip ();
|
|
// GUI.EndGroup ();
|
|
} else {
|
|
GUI.BeginGroup (mapDisplayRect); // ensure that all map items are drawn inside this rect - doesn't work when items are rotated
|
|
}
|
|
|
|
|
|
// draw registered items
|
|
onDrawMapItems();
|
|
|
|
// draw enexes
|
|
if (m_drawEnexes)
|
|
{
|
|
foreach (var enex in Importing.Items.Item.Enexes.Where(enex => Behaviours.World.Cell.IsExteriorLevel(enex.TargetInterior)))
|
|
{
|
|
this.DrawItemOnMap(
|
|
MiniMap.Instance.GreenHouseTexture,
|
|
Behaviours.World.Cell.Instance.GetPositionBasedOnInteriorLevel(enex.EntrancePos, enex.TargetInterior),
|
|
10);
|
|
}
|
|
}
|
|
|
|
// draw player pointer
|
|
if (Ped.Instance != null)
|
|
{
|
|
this.DrawItemOnMapRotated( MiniMap.Instance.PlayerBlip, Ped.Instance.transform.position, Ped.Instance.transform.forward, (int) m_playerPointerSize );
|
|
}
|
|
|
|
// draw all zones
|
|
if (m_drawZones) {
|
|
|
|
foreach (var zone in Zone.AllZones) {
|
|
|
|
Vector2 min = MiniMap.WorldPosToMapPos (zone.vmin);
|
|
Vector2 max = MiniMap.WorldPosToMapPos (zone.vmax);
|
|
Rect rect = new Rect (min, max - min);
|
|
|
|
Rect renderRect;
|
|
if (this.GetMapItemRenderRect (rect, out renderRect)) {
|
|
if (renderRect.height > 2 && renderRect.width > 2)
|
|
{
|
|
// add some space between zones
|
|
renderRect.xMin ++;
|
|
renderRect.xMax --;
|
|
renderRect.yMin ++;
|
|
renderRect.yMax --;
|
|
|
|
GUI.Box (renderRect, "");
|
|
GUIUtils.CenteredLabel (renderRect.center, zone.name);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// draw waypoint
|
|
if (m_isWaypointPlaced) {
|
|
this.DrawItemOnMap (MiniMap.Instance.WaypointTexture, m_waypointMapPos, 12);
|
|
}
|
|
|
|
|
|
if (!m_clipMapItems) {
|
|
// GUI.BeginGroup (new Rect (0, 0, Screen.width, Screen.height));
|
|
GUI.BeginClip (this.windowRect);
|
|
} else {
|
|
GUI.EndGroup ();
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
public bool GetMapItemRenderRect( Rect itemMapBoundsRect, out Rect renderRect ) {
|
|
|
|
renderRect = Rect.zero;
|
|
|
|
// Texture2D mapTexture = MiniMap.Instance.MapTexture;
|
|
|
|
Rect visibleMapRect = this.GetVisibleMapRect ();
|
|
|
|
if (!visibleMapRect.Overlaps (itemMapBoundsRect) && !visibleMapRect.Contains (itemMapBoundsRect)) {
|
|
// Debug.LogFormat ("Item rect {0} is not within visible rect {1}", itemRect, visibleMapRect);
|
|
return false;
|
|
}
|
|
|
|
// just convert map pos to screen pos
|
|
Rect displayRectNormalized = itemMapBoundsRect.Normalized( visibleMapRect );
|
|
|
|
|
|
|
|
/*
|
|
// get intersection between these rects
|
|
Rect intersectionRect = itemRect.Intersection (visibleMapRect);
|
|
|
|
Rect displayRectNormalized = intersectionRect.Normalized (visibleMapRect);
|
|
// displayRectNormalized.y = 1.0f - displayRectNormalized.y;
|
|
Rect texCoords = intersectionRect.Normalized (itemRect);
|
|
|
|
|
|
// just in case
|
|
displayRectNormalized = displayRectNormalized.Clamp01();
|
|
texCoords = texCoords.Clamp01 ();
|
|
*/
|
|
|
|
|
|
// adjust display rect
|
|
|
|
Rect mapDisplayRect = this.GetMapDisplayRect ();
|
|
Vector2 renderRectPos = mapDisplayRect.position + Vector2.Scale (mapDisplayRect.size, displayRectNormalized.position);
|
|
renderRectPos.y = mapDisplayRect.height - renderRectPos.y;
|
|
Vector2 renderRectSize = Vector2.Scale (mapDisplayRect.size, displayRectNormalized.size);
|
|
renderRectPos.y -= renderRectSize.y;
|
|
renderRect = new Rect (renderRectPos, renderRectSize);
|
|
|
|
|
|
// GUI.DrawTextureWithTexCoords(renderRect, itemTexture, texCoords);
|
|
|
|
|
|
// Debug.LogFormat ("Drawn item: item rect {0} visible map rect {1} intersection rect {2} displayRectNormalized {3} " +
|
|
// "texCoords {4} mapDisplayRect {5} renderRect {6}", itemRect, visibleMapRect, intersectionRect, displayRectNormalized,
|
|
// texCoords, mapDisplayRect, renderRect);
|
|
|
|
return true;
|
|
}
|
|
|
|
public void DrawItemOnMap( Texture2D itemTexture, Rect itemRect ) {
|
|
|
|
Rect renderRect;
|
|
if (GetMapItemRenderRect (itemRect, out renderRect)) {
|
|
GUI.DrawTexture (renderRect, itemTexture);
|
|
}
|
|
|
|
}
|
|
|
|
public void DrawItemOnMap( Texture2D itemTexture, Vector2 mapPos, int itemSize ) {
|
|
|
|
this.DrawItemOnMap (itemTexture, F.CreateRect (mapPos, Vector2.one * itemSize));
|
|
|
|
}
|
|
|
|
public void DrawItemOnMap( Texture2D itemTexture, Vector3 worldPos, int itemSize ) {
|
|
|
|
Vector2 mapPos = MiniMap.WorldPosToMapPos (worldPos);
|
|
|
|
this.DrawItemOnMap (itemTexture, mapPos, itemSize);
|
|
|
|
}
|
|
|
|
public void DrawItemOnMapRotated( Texture2D itemTexture, Vector3 worldPos, Vector3 worldDir, int itemSize ) {
|
|
|
|
Vector2 mapPos = MiniMap.WorldPosToMapPos (worldPos);
|
|
|
|
this.DrawItemOnMapRotated (itemTexture, F.CreateRect (mapPos, Vector2.one * itemSize), worldDir);
|
|
|
|
}
|
|
|
|
public void DrawItemOnMapRotated( Texture2D itemTexture, Rect itemRect, Vector3 worldDir ) {
|
|
|
|
Rect renderRect;
|
|
if (!GetMapItemRenderRect (itemRect, out renderRect)) {
|
|
return;
|
|
}
|
|
|
|
|
|
// find angle around Y axis
|
|
Vector3 dir = new Vector3(worldDir.x, 0, worldDir.z).normalized;
|
|
Quaternion q = Quaternion.LookRotation (dir, Vector3.up);
|
|
float angle = q.eulerAngles.y - 180.0f;
|
|
|
|
// save matrix
|
|
var oldMatrix = GUI.matrix;
|
|
|
|
// rotate around center of item
|
|
GUIUtility.RotateAroundPivot( angle, renderRect.center );
|
|
|
|
// draw
|
|
GUI.DrawTexture (renderRect, itemTexture);
|
|
|
|
// restore matrix
|
|
GUI.matrix = oldMatrix;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
}
|