mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
137 lines
2.9 KiB
C#
137 lines
2.9 KiB
C#
using UnityEngine;
|
|
using SanAndreasUnity.Utilities;
|
|
using System.Threading;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace SanAndreasUnity.Behaviours
|
|
{
|
|
|
|
public class LoadingThread : MonoBehaviour {
|
|
|
|
public struct Job<T>
|
|
{
|
|
public System.Func<T> action ;
|
|
public System.Action<T> callbackSuccess ;
|
|
public System.Action<System.Exception> callbackError ;
|
|
public System.Action<T> callbackFinish;
|
|
internal object result ;
|
|
internal System.Exception exception ;
|
|
}
|
|
|
|
static System.Collections.Concurrent.BlockingCollection<Job<object>> s_jobs = new System.Collections.Concurrent.BlockingCollection<Job<object>> ();
|
|
static Thread s_thread;
|
|
static System.Collections.Concurrent.BlockingCollection<Job<object>> s_processedJobs = new System.Collections.Concurrent.BlockingCollection<Job<object>> ();
|
|
|
|
static bool s_shouldThreadExit = false;
|
|
|
|
|
|
|
|
void Start () {
|
|
|
|
s_thread = new Thread (ThreadFunction);
|
|
s_thread.Start ();
|
|
|
|
}
|
|
|
|
void OnDisable ()
|
|
{
|
|
if (s_thread != null)
|
|
{
|
|
var sw = System.Diagnostics.Stopwatch.StartNew ();
|
|
// s_thread.Interrupt ();
|
|
TellThreadToExit ();
|
|
if (s_thread.Join (7000))
|
|
Debug.LogFormat ("Stopped loading thread in {0} ms", sw.Elapsed.TotalMilliseconds);
|
|
else
|
|
Debug.LogError ("Failed to stop loading thread");
|
|
}
|
|
}
|
|
|
|
void Update () {
|
|
|
|
// get all processed jobs
|
|
|
|
Job<object> job;
|
|
while (s_processedJobs.TryTake (out job, 0))
|
|
{
|
|
if (job.exception != null)
|
|
{
|
|
// error happened
|
|
|
|
if (job.callbackError != null)
|
|
Utilities.F.RunExceptionSafe( () => job.callbackError (job.exception) );
|
|
|
|
Debug.LogException (job.exception);
|
|
}
|
|
else
|
|
{
|
|
// success
|
|
if (job.callbackSuccess != null)
|
|
Utilities.F.RunExceptionSafe( () => job.callbackSuccess (job.result) );
|
|
}
|
|
|
|
// invoke finish callback
|
|
if (job.callbackFinish != null)
|
|
F.RunExceptionSafe (() => job.callbackFinish (job.result));
|
|
}
|
|
|
|
}
|
|
|
|
|
|
public static void RegisterJob<T> (Job<T> job)
|
|
{
|
|
if (null == job.action)
|
|
return;
|
|
|
|
job.exception = null;
|
|
|
|
var j = new Job<object> () {
|
|
action = () => job.action(),
|
|
callbackError = job.callbackError,
|
|
};
|
|
if(job.callbackSuccess != null)
|
|
j.callbackSuccess = (arg) => job.callbackSuccess( (T) arg );
|
|
if(job.callbackFinish != null)
|
|
j.callbackFinish = (arg) => job.callbackFinish( (T) arg );
|
|
|
|
s_jobs.Add (j);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.Synchronized)]
|
|
static bool ShouldThreadExit()
|
|
{
|
|
return s_shouldThreadExit;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.Synchronized)]
|
|
static void TellThreadToExit()
|
|
{
|
|
s_shouldThreadExit = true;
|
|
}
|
|
|
|
static void ThreadFunction ()
|
|
{
|
|
|
|
while (!ShouldThreadExit ())
|
|
{
|
|
Job<object> job;
|
|
if (!s_jobs.TryTake (out job, 200))
|
|
continue;
|
|
|
|
try
|
|
{
|
|
job.result = job.action();
|
|
}
|
|
catch(System.Exception ex)
|
|
{
|
|
job.exception = ex;
|
|
}
|
|
|
|
s_processedJobs.Add (job);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|