mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 06:20:17 +00:00
42 lines
1.7 KiB
C#
42 lines
1.7 KiB
C#
using SanAndreasUnity.Behaviours;
|
|
using SanAndreasUnity.UI;
|
|
using UnityEngine;
|
|
|
|
namespace SanAndreasUnity.Settings
|
|
{
|
|
public class InputSettings : MonoBehaviour
|
|
{
|
|
OptionsWindow.FloatInput m_mouseSensitivityXInput = new OptionsWindow.FloatInput() {
|
|
description = "Mouse sensitivity x",
|
|
minValue = 0.2f,
|
|
maxValue = 20f,
|
|
isAvailable = () => GameManager.Instance != null,
|
|
getValue = () => GameManager.Instance.cursorSensitivity.x,
|
|
setValue = (value) => { GameManager.Instance.cursorSensitivity.x = value; },
|
|
persistType = OptionsWindow.InputPersistType.OnStart,
|
|
};
|
|
OptionsWindow.FloatInput m_mouseSensitivityYInput = new OptionsWindow.FloatInput() {
|
|
description = "Mouse sensitivity y",
|
|
minValue = 0.2f,
|
|
maxValue = 20f,
|
|
isAvailable = () => GameManager.Instance != null,
|
|
getValue = () => GameManager.Instance.cursorSensitivity.y,
|
|
setValue = (value) => { GameManager.Instance.cursorSensitivity.y = value; },
|
|
persistType = OptionsWindow.InputPersistType.OnStart,
|
|
};
|
|
OptionsWindow.BoolInput m_useTouchInput = new OptionsWindow.BoolInput ("Use touch input") {
|
|
isAvailable = () => UIManager.Instance != null,
|
|
getValue = () => UIManager.Instance.UseTouchInput,
|
|
setValue = (value) => { UIManager.Instance.UseTouchInput = value; },
|
|
persistType = OptionsWindow.InputPersistType.OnStart
|
|
};
|
|
|
|
private void Awake()
|
|
{
|
|
OptionsWindow.RegisterInputs ("INPUT",
|
|
m_mouseSensitivityXInput,
|
|
m_mouseSensitivityYInput,
|
|
m_useTouchInput);
|
|
}
|
|
}
|
|
}
|