mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 06:20:17 +00:00
50 lines
No EOL
1.4 KiB
C#
50 lines
No EOL
1.4 KiB
C#
using System;
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using System.IO;
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namespace SanAndreasUnity.Importing.RenderWareStream
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{
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public class MaterialSplit
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{
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public readonly UInt32 VertexCount;
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public readonly UInt32 MaterialIndex;
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public readonly Int32[] FaceIndices;
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public MaterialSplit(Stream stream)
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{
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var reader = new BinaryReader(stream);
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VertexCount = reader.ReadUInt32();
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FaceIndices = new Int32[VertexCount];
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MaterialIndex = reader.ReadUInt32();
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for (var i = 0; i < VertexCount; ++i)
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{
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FaceIndices[i] = (Int32)reader.ReadUInt32();
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}
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}
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}
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[SectionType(1294)]
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public class MaterialSplitList : SectionData
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{
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public readonly bool TriangleStrip;
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public readonly UInt32 SplitCount;
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public readonly UInt32 FaceCount;
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public readonly MaterialSplit[] MaterialSplits;
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public MaterialSplitList(SectionHeader header, Stream stream)
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: base(header, stream)
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{
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var reader = new BinaryReader(stream);
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TriangleStrip = reader.ReadUInt32() == 1;
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SplitCount = reader.ReadUInt32();
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MaterialSplits = new MaterialSplit[SplitCount];
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FaceCount = reader.ReadUInt32();
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for (var i = 0; i < SplitCount; ++i)
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{
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MaterialSplits[i] = new MaterialSplit(stream);
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}
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}
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}
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} |