SanAndreasUnity/Assets/Scripts/Importing/RenderWareStream/Clump.cs
2020-05-31 19:07:22 +02:00

56 lines
No EOL
1.6 KiB
C#

using System;
using System.IO;
namespace SanAndreasUnity.Importing.RenderWareStream
{
[SectionType(TypeId)]
public class Clump : SectionData
{
public const Int32 TypeId = 16;
public readonly UInt32 AtomicCount;
public readonly UInt32 LightCount;
public readonly UInt32 CameraCount;
public readonly FrameList FrameList;
public readonly GeometryList GeometryList;
public readonly Atomic[] Atomics;
public readonly Collision.CollisionFile Collision;
public Clump(SectionHeader header, Stream stream)
: base(header, stream)
{
var data = ReadSection<Data>(); // Struct
if (data == null) return;
var reader = new BinaryReader(new MemoryStream(data.Value));
AtomicCount = reader.ReadUInt32();
LightCount = reader.ReadUInt32();
CameraCount = reader.ReadUInt32();
FrameList = ReadSection<FrameList>(); // Frame List
GeometryList = ReadSection<GeometryList>(); // Geometry List
Atomics = new Atomic[AtomicCount];
for (int i = 0; i < AtomicCount; ++i)
{
Atomics[i] = ReadSection<Atomic>(); // Atomic
}
var section = ReadSection<SectionData>();
var extension = section as Extension;
if (extension != null)
{
var collision = extension.FirstOrDefault<CollisionModel>();
if (collision != null)
{
Collision = collision.Collision;
}
}
}
}
}