mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
56 lines
No EOL
1.6 KiB
C#
56 lines
No EOL
1.6 KiB
C#
using System;
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using System.IO;
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namespace SanAndreasUnity.Importing.RenderWareStream
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{
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[SectionType(TypeId)]
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public class Clump : SectionData
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{
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public const Int32 TypeId = 16;
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public readonly UInt32 AtomicCount;
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public readonly UInt32 LightCount;
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public readonly UInt32 CameraCount;
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public readonly FrameList FrameList;
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public readonly GeometryList GeometryList;
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public readonly Atomic[] Atomics;
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public readonly Collision.CollisionFile Collision;
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public Clump(SectionHeader header, Stream stream)
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: base(header, stream)
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{
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var data = ReadSection<Data>(); // Struct
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if (data == null) return;
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var reader = new BinaryReader(new MemoryStream(data.Value));
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AtomicCount = reader.ReadUInt32();
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LightCount = reader.ReadUInt32();
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CameraCount = reader.ReadUInt32();
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FrameList = ReadSection<FrameList>(); // Frame List
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GeometryList = ReadSection<GeometryList>(); // Geometry List
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Atomics = new Atomic[AtomicCount];
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for (int i = 0; i < AtomicCount; ++i)
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{
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Atomics[i] = ReadSection<Atomic>(); // Atomic
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}
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var section = ReadSection<SectionData>();
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var extension = section as Extension;
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if (extension != null)
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{
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var collision = extension.FirstOrDefault<CollisionModel>();
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if (collision != null)
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{
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Collision = collision.Collision;
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}
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}
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}
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}
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} |