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https://github.com/GTA-ASM/SanAndreasUnity
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26 lines
No EOL
682 B
C#
26 lines
No EOL
682 B
C#
using System;
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using System.IO;
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namespace SanAndreasUnity.Importing.RenderWareStream
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{
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[SectionType(8)]
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public class MaterialList : SectionData
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{
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public readonly UInt32 MaterialCount;
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public readonly Material[] Materials;
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public MaterialList(SectionHeader header, Stream stream)
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: base(header, stream)
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{
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var data = ReadSection<Data>();
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MaterialCount = BitConverter.ToUInt32(data.Value, 0);
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Materials = new Material[MaterialCount];
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for (var i = 0; i < MaterialCount; ++i)
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{
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Materials[i] = ReadSection<Material>();
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}
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}
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}
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} |