mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 06:20:17 +00:00
73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using SanAndreasUnity.Utilities;
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using UnityEngine;
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namespace SanAndreasUnity.Behaviours
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{
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public class PluginManager : MonoBehaviour
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{
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public abstract class PluginBase
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{
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}
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public static string[] PluginDirectories => new []
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{
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#if UNITY_EDITOR
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Path.Combine(Application.dataPath, $"..{Path.DirectorySeparatorChar}SAU_Plugins"),
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#else
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Path.Combine(Application.dataPath, "SAU_Plugins"),
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#endif
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};
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void Start()
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{
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F.RunExceptionSafe(LoadPlugins, $"Error while loading plugins: ");
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}
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void LoadPlugins()
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{
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// find all plugins
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var allFiles = new List<string>();
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foreach (string pluginsDirectory in PluginDirectories)
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{
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if (!Directory.Exists(pluginsDirectory))
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continue;
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var filePaths = Directory.GetFiles(pluginsDirectory, "*.dll", SearchOption.TopDirectoryOnly);
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// sort files manually to prevent undefined behavior
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Array.Sort(filePaths);
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allFiles.AddRange(filePaths);
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}
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int numLoaded = 0;
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foreach (string pluginFilePath in allFiles)
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{
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if (LoadPlugin(pluginFilePath))
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numLoaded++;
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}
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if (allFiles.Count > 0)
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Debug.Log($"Loaded {numLoaded}/{allFiles.Count} plugins");
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}
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bool LoadPlugin(string pluginFilePath)
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{
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return F.RunExceptionSafe(
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() =>
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{
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var asm = Assembly.LoadFrom(pluginFilePath);
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var types = asm.GetTypes();
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var pluginTypes = types.Where(t => typeof(PluginBase).IsAssignableFrom(t) && !t.IsAbstract);
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pluginTypes.ForEach(t => Activator.CreateInstance(t));
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},
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$"error loading plugin from '{pluginFilePath}': ");
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}
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}
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}
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