SanAndreasUnity/Assets/Resources/Shaders/Vehicle.shader
2020-05-31 19:07:22 +02:00

51 lines
1.3 KiB
Text

Shader "SanAndreasUnity/Vehicle"
{
Properties
{
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_MaskTex ("Mask (A)", 2D) = "white" {}
_NoiseTex ("Noise (A)", 2D) = "white" {}
_Metallic ("Metallic", Range(0.0, 1.0)) = 0
_Smoothness ("Smoothness", Range(0.0, 1.0)) = 0
_Color ("Color", Color) = (1, 1, 1, 1)
_CarColorIndex ("Car Color Index", Range(0, 8)) = 0
_CarColor1 ("Car Color 1", Color) = (1, 1, 1, 1)
_CarColor2 ("Car Color 2", Color) = (1, 1, 1, 1)
_CarColor3 ("Car Color 3", Color) = (1, 1, 1, 1)
_CarColor4 ("Car Color 4", Color) = (1, 1, 1, 1)
_HeadLightColor ("Head Light Color", Color) = (1, 1, 1, 1)
_TailLightColor ("Tail Light Color", Color) = (1, 1, 1, 1)
_Lights ("Light Brightnesses", Vector) = (1, 1, 1, 1)
_AlphaCutoff ("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
}
SubShader
{
Tags {
"RenderType" = "Opaque"
"Queue" = "Geometry"
}
LOD 200
Cull Off
CGPROGRAM
#pragma surface surf Standard addshadow alphatest:_AlphaCutoff
#pragma target 3.0
#define VEHICLE
#include "Shared.cginc"
ENDCG
}
FallBack "Diffuse"
}