SanAndreasUnity/Assets/Scripts/Networking
2020-05-31 19:09:38 +02:00
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CustomNetworkManager.cs Create CustomNetworkManager which prevents client from marking itself as ready until the Loaded finishes 2020-05-31 19:09:38 +02:00
CustomNetworkManager.cs.meta Create CustomNetworkManager which prevents client from marking itself as ready until the Loaded finishes 2020-05-31 19:09:38 +02:00
NetManager.cs Trying to use ServerChangeScene() 2020-05-31 19:09:37 +02:00
NetManager.cs.meta Working on NetManager 2020-05-31 19:09:37 +02:00
NetStatus.cs Create SpawnManager script 2020-05-31 19:09:37 +02:00
NetStatus.cs.meta Create NetStatus class 2020-05-31 19:09:37 +02:00
PedSync.cs Send heading 2020-05-31 19:09:38 +02:00
PedSync.cs.meta Create some sync scripts 2020-05-31 19:09:38 +02:00
Player.cs Log when player connects 2020-05-31 19:09:38 +02:00
Player.cs.meta Create Player script 2020-05-31 19:09:37 +02:00
VehicleSync.cs Create some sync scripts 2020-05-31 19:09:38 +02:00
VehicleSync.cs.meta Create some sync scripts 2020-05-31 19:09:38 +02:00
WeaponSync.cs Create some sync scripts 2020-05-31 19:09:38 +02:00
WeaponSync.cs.meta Create some sync scripts 2020-05-31 19:09:38 +02:00