mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-29 23:40:23 +00:00
52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using UnityEngine;
|
|
using SanAndreasUnity.Utilities;
|
|
using System.Linq;
|
|
|
|
namespace SanAndreasUnity.Behaviours
|
|
{
|
|
|
|
public class OutOfRangeDestroyer : MonoBehaviour
|
|
{
|
|
public float timeUntilDestroyed = 5;
|
|
public float range = 250;
|
|
|
|
private float timeSinceOutOfRange = 0;
|
|
|
|
|
|
void Start()
|
|
{
|
|
if (NetUtils.IsServer)
|
|
this.StartCoroutine(this.DestroyCoroutine());
|
|
}
|
|
|
|
System.Collections.IEnumerator DestroyCoroutine()
|
|
{
|
|
while (true)
|
|
{
|
|
yield return new WaitForSeconds(1.0f);
|
|
|
|
// obtain focus points
|
|
var focusPoints = Net.Player.AllPlayersEnumerable.Where(p => p.OwnedPed != null).Select(p => p.OwnedPed.transform);
|
|
if (Camera.main != null)
|
|
focusPoints = focusPoints.Append(Camera.main.transform);
|
|
|
|
// check if we are in range of any focus point
|
|
Vector3 thisPosition = this.transform.position;
|
|
bool isInRange = focusPoints.Any(point => point.Distance(thisPosition) < this.range);
|
|
if (isInRange) {
|
|
this.timeSinceOutOfRange = 0;
|
|
} else {
|
|
this.timeSinceOutOfRange += 1.0f;
|
|
}
|
|
|
|
if (this.timeSinceOutOfRange >= this.timeUntilDestroyed) {
|
|
// timeout expired
|
|
Destroy(this.gameObject);
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|