mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 14:00:17 +00:00
112 lines
2.4 KiB
C#
112 lines
2.4 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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namespace SanAndreasUnity.Utilities
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{
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public class CustomInput : MonoBehaviour
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{
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public static CustomInput Instance { get; private set; }
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public bool IsActive { get; set; } = false;
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Dictionary<string,float> axes = new Dictionary<string, float>();
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Dictionary<string,bool> buttons = new Dictionary<string, bool>();
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Dictionary<string,bool> buttonsDown = new Dictionary<string, bool>();
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Dictionary<KeyCode,bool> keysDown = new Dictionary<KeyCode, bool>();
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public float GetAxis(string name){
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if (!this.IsActive)
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return Input.GetAxis(name);
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float value = 0;
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if (axes.TryGetValue (name, out value))
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return value;
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return Input.GetAxis(name);
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}
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public float GetAxisRaw(string name){
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if (!this.IsActive)
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return Input.GetAxisRaw(name);
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float value = 0;
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if (axes.TryGetValue (name, out value))
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return value;
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return Input.GetAxisRaw(name);
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}
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public void SetAxis(string name, float value){
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axes [name] = value;
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}
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public bool GetButton(string name){
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if (!this.IsActive)
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return Input.GetButton(name);
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bool value = false;
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if (buttons.TryGetValue (name, out value))
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return value;
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return Input.GetButton(name);
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}
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public bool GetButtonNoDefaultInput(string name){
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if (!this.IsActive)
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return false;
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bool value = false;
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buttons.TryGetValue (name, out value);
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return value;
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}
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public bool HasButton(string name){
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if (!this.IsActive)
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return false;
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return buttons.ContainsKey (name);
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}
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public bool GetButtonDown(string name){
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if (!this.IsActive)
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return Input.GetButtonDown(name);
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bool value = false;
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if (buttonsDown.TryGetValue (name, out value))
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return value;
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return Input.GetButtonDown(name);
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}
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public void SetButton(string name, bool pressed){
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buttons [name] = pressed;
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}
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public void SetButtonDown(string name, bool pressed){
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buttonsDown [name] = pressed;
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}
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public bool GetKeyDown(KeyCode keyCode){
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if (!this.IsActive)
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return Input.GetKeyDown(keyCode);
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bool value = false;
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if (keysDown.TryGetValue (keyCode, out value))
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return value;
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return Input.GetKeyDown(keyCode);
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}
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public void SetKeyDown(KeyCode keyCode, bool pressed)
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{
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keysDown [keyCode] = pressed;
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}
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public void ResetAllInput()
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{
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axes.Clear();
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buttons.Clear();
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buttonsDown.Clear();
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keysDown.Clear();
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}
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void Awake()
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{
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Instance = this;
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}
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}
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}
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