mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using SanAndreasUnity.Behaviours;
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using UnityEngine.UI;
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namespace SanAndreasUnity.UI
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{
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public class MainMenu : MonoBehaviour {
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public static MainMenu Instance { get; private set; }
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public Color openedWindowTextColor = Color.green;
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public Color ClosedWindowTextColor => this.buttonPrefab.GetComponentInChildren<Text>().color;
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static MenuEntry s_rootMenuEntry = new MenuEntry();
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public Canvas canvas;
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public RectTransform buttonsContainer;
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public GameObject buttonPrefab;
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void Awake()
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{
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if (null == Instance)
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Instance = this;
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// add Exit button
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RegisterMenuEntry(new MenuEntry { name = "Exit", sortPriority = int.MaxValue,
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clickAction = () => GameManager.ExitApplication() });
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}
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void OnSceneChanged(SceneChangedMessage sceneChangedMessage)
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{
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this.canvas.enabled = GameManager.IsInStartupScene;
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}
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public static void RegisterMenuEntry (MenuEntry menuEntry)
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{
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int indexOfMenuEntry = s_rootMenuEntry.AddChild (menuEntry);
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GameObject buttonGo = Instantiate(Instance.buttonPrefab);
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buttonGo.name = menuEntry.name;
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buttonGo.GetComponentInChildren<Text>().text = menuEntry.name;
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buttonGo.transform.SetParent(Instance.buttonsContainer.transform, false);
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buttonGo.transform.SetSiblingIndex(indexOfMenuEntry);
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buttonGo.GetComponent<Button>().onClick.AddListener(() => menuEntry.clickAction());
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}
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public static Button GetMenuEntryButton(MenuEntry entry)
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{
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Transform child = Instance.buttonsContainer.transform.Find(entry.name);
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return child != null ? child.GetComponent<Button>() : null;
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}
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public static void SetEntryColor(MenuEntry entry, Color color)
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{
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var button = GetMenuEntryButton(entry);
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if (button != null)
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button.GetComponentInChildren<Text>().color = color;
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}
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}
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}
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