mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
37 lines
961 B
C#
37 lines
961 B
C#
using UnityEngine;
|
|
using SanAndreasUnity.Utilities;
|
|
using SanAndreasUnity.Importing.Animation;
|
|
|
|
namespace SanAndreasUnity.Behaviours.Peds.States
|
|
{
|
|
|
|
public class RunState : BaseMovementState
|
|
{
|
|
public override AnimId movementAnim { get { return new AnimId (AnimGroup.WalkCycle, AnimIndex.Run); } }
|
|
public override AnimId movementWeaponAnim { get { return m_ped.CurrentWeapon.RunAnim; } }
|
|
|
|
|
|
protected override void UpdateAnims()
|
|
{
|
|
base.UpdateAnims();
|
|
|
|
if (!this.IsActiveState)
|
|
return;
|
|
|
|
if (m_model.LastAnimId.Equals(new AnimId(AnimGroup.Gun, AnimIndex.run_armed)))
|
|
{
|
|
// set y position of unnamed and root frame to 0
|
|
|
|
if (m_model.UnnamedFrame != null)
|
|
m_model.UnnamedFrame.transform.localPosition = m_model.UnnamedFrame.transform.localPosition.WithXAndZ();
|
|
|
|
if (m_model.RootFrame != null)
|
|
m_model.RootFrame.transform.localPosition = m_model.RootFrame.transform.localPosition.WithXAndZ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|