SanAndreasUnity/Assets/Scripts/Behaviours/Ped/States/RunFireState.cs
2020-05-31 19:07:22 +02:00

20 lines
442 B
C#

using UnityEngine;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States
{
public class RunFireState : BaseFireMovementState
{
public override AnimId aimWithArm_LowerAnim { get { return m_ped.CurrentWeapon.RunAnim; } }
public override void OnBecameActive ()
{
base.OnBecameActive ();
// m_ped.PlayerModel.Play2Anims (m_ped.CurrentWeapon.AimAnim, m_ped.CurrentWeapon.RunAnim);
}
}
}