mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-29 23:40:23 +00:00
162 lines
2.3 KiB
Text
162 lines
2.3 KiB
Text
#
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# filename: auxanimgrp.dat
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# description: This file describes additional anim association groups.
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#
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#format is
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# name, filename, animtype, numanims
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# animlist....
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#end
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#
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# name: name of animation definition group
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# filename: name of file in which these animations occur (minus the IFP extension)
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# animtype: type of animations
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# numanims: number of animations in groups
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#
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default, ped, car, 12
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CAR_sit
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CAR_sitp
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Drive_L
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Drive_R
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CAR_getin_LHS
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CAR_getin_RHS
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CAR_getout_LHS
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CAR_getout_RHS
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CAR_closedoor_LHS
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CAR_closedoor_RHS
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CAR_close_LHS
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CAR_close_RHS
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end
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default, ped, mywalkcycle, 4
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IDLE_ARMED
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FUCKU
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GUN_STAND
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sprint_civi
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end
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default, ped, gun, 23
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GunCrouchBwd
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GunCrouchFwd
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GunMove_BWD
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GunMove_FWD
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GunMove_L
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GunMove_R
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Gun_2_IDLE
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GUN_BUTT
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GUN_BUTT_crouch
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Gun_stand
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IDLE_armed
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run_1armed
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run_armed
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run_left
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run_right
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run_player
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sprint_civi
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WALK_armed
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WALK_start_armed
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SHOT_leftP
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SHOT_partial
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SHOT_partial_B
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SHOT_rightP
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end
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default, weapons, weapons, 17
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SHP_1H_Lift
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SHP_1H_Lift_End
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SHP_1H_Ret
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SHP_1H_Ret_S
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SHP_2H_Lift
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SHP_2H_Lift_End
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SHP_2H_Ret
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SHP_2H_Ret_S
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SHP_Ar_Lift
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SHP_Ar_Lift_End
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SHP_Ar_Ret
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SHP_Ar_Ret_S
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SHP_G_Lift_In
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SHP_G_Lift_Out
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SHP_Tray_In
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SHP_Tray_Out
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SHP_Tray_Pose
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end
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default, colt45, colt45, 7
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colt45_fire
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COLT45_RELOAD
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colt45_crouchfire
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colt45_fire_2hands
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2guns_crouchfire
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colt45_crouchreload
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sawnoff_reload
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end
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default, silenced, silenced, 4
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CrouchReload
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SilenceCrouchfire
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Silence_fire
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Silence_reload
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end
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default, python, python, 5
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python_crouchfire
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python_crouchreload
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python_fire
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python_fire_poor
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python_reload
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end
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default, shotgun, shotgun, 3
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shotgun_crouchfire
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shotgun_fire
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shotgun_fire_poor
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end
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default, buddy, buddy, 5
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buddy_crouchfire
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buddy_crouchreload
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buddy_fire
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buddy_fire_poor
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buddy_fire_reload
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end
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default, tec, tec, 4
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TEC_crouchfire
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TEC_crouchreload
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TEC_fire
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TEC_reload
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end
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default, uzi, uzi, 5
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UZI_crouchfire
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UZI_crouchreload
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UZI_fire
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UZI_fire_poor
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UZI_reload
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end
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default, rifle, rifle, 5
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RIFLE_crouchfire
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RIFLE_crouchload
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RIFLE_fire
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RIFLE_fire_poor
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RIFLE_load
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end
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default, rocket, rocket, 5
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idle_rocket
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RocketFire
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run_rocket
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walk_rocket
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WALK_start_rocket
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end
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default, flame, flame, 1
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FLAME_fire
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end
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default, grenade, grenade, 3
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WEAPON_start_throw
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WEAPON_throw
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WEAPON_throwu
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end
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