mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-21 09:53:08 +00:00
55 lines
No EOL
1.6 KiB
C#
55 lines
No EOL
1.6 KiB
C#
//using Facepunch.Networking;
|
|
using SanAndreasUnity.Importing.Items.Placements;
|
|
using UnityEngine;
|
|
|
|
namespace SanAndreasUnity.Behaviours.Vehicles
|
|
{
|
|
public class VehicleSpawner : MapObject
|
|
{
|
|
public static VehicleSpawner Create(ParkedVehicle info)
|
|
{
|
|
//Debug.Log("-333");
|
|
var vs = new GameObject().AddComponent<VehicleSpawner>();
|
|
vs.Initialize(info);
|
|
return vs;
|
|
}
|
|
|
|
public ParkedVehicle Info { get; private set; }
|
|
|
|
public void Initialize(ParkedVehicle info)
|
|
{
|
|
Info = info;
|
|
|
|
name = string.Format("Vehicle Spawner ({0})", info.CarId);
|
|
|
|
Initialize(info.Position, Quaternion.AngleAxis(info.Angle, Vector3.up));
|
|
|
|
gameObject.SetActive(false);
|
|
gameObject.isStatic = true;
|
|
}
|
|
|
|
private void OnDrawGizmos()
|
|
{
|
|
Gizmos.color = Color.red;
|
|
Gizmos.DrawCube(transform.position + Vector3.up * 128f, new Vector3(1f, 256f, 1f));
|
|
}
|
|
|
|
protected override float OnRefreshLoadOrder(Vector3 from)
|
|
{
|
|
if (HasLoaded) return float.PositiveInfinity;
|
|
var dist = Vector3.Distance(from, transform.position);
|
|
if (dist > 100f) return float.PositiveInfinity;
|
|
|
|
var ray = new Ray(transform.position, Vector3.down);
|
|
if (!Physics.Raycast(ray, 2f)) return float.PositiveInfinity;
|
|
|
|
return dist;
|
|
}
|
|
|
|
protected override void OnLoad()
|
|
{
|
|
//Debug.Log("-222");
|
|
Vehicle.Create(this);
|
|
}
|
|
}
|
|
} |