mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 06:20:17 +00:00
298 lines
7.1 KiB
C#
298 lines
7.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace SanAndreasUnity.UI {
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public class PauseMenuWindow : MonoBehaviour {
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public string windowName = "";
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[SerializeField] private bool m_isOpenedByDefaultInMainMenu = false;
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[SerializeField] private bool m_isOpenedByDefaultInPauseMenu = false;
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private bool m_isOpened = false;
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public bool IsOpened {
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get { return this.m_isOpened; }
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set {
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if (m_isOpened == value)
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return;
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m_isOpened = value;
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if (m_mainMenuEntry != null)
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MainMenu.Instance.menuBar.SetEntryColor(m_mainMenuEntry, m_isOpened ? MainMenu.Instance.openedWindowTextColor : MainMenu.Instance.ClosedWindowTextColor);
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if (m_pauseMenuEntry != null)
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PauseMenu.Instance.menuBar.SetEntryColor(m_pauseMenuEntry, m_isOpened ? PauseMenu.Instance.openedWindowTextColor : PauseMenu.Instance.ClosedWindowTextColor);
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if (m_isOpened)
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{
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this.OnWindowOpened ();
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}
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else
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{
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if (this.DestroyOnClose)
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Destroy(this);
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this.OnWindowClosed ();
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}
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}
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}
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private bool ShouldBeDrawn {
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get {
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if (Behaviours.Loader.IsLoading)
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return false;
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if (!this.IsOpened)
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return false;
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if (!PauseMenu.IsOpened && !Behaviours.GameManager.IsInStartupScene)
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return false;
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return true;
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}
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}
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[SerializeField] private bool m_destroyOnClose = false;
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public bool DestroyOnClose { get { return m_destroyOnClose; } set { m_destroyOnClose = value; } }
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private static int lastWindowId = 1352345;
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private int windowId = lastWindowId++;
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public int WindowId { get { return this.windowId; } }
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public Rect windowRect = Utilities.GUIUtils.GetCenteredRectPerc(new Vector2(0.5f, 0.5f));
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public Vector2 WindowSize { get { return this.windowRect.size; } }
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public bool useScrollView = false;
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protected Vector2 scrollPos = Vector2.zero;
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protected GUIStyle m_scrollViewStyle = null;
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protected bool isDraggable = true;
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public bool IsDraggable { get { return this.isDraggable; } }
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protected bool isModal = false;
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public bool IsModal { get { return this.isModal; } }
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protected bool m_hasExitButton = true;
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protected bool m_hasMinimizeButton = true;
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private bool m_isMinimized = false;
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public bool IsMinimized { get { return this.m_isMinimized; } set { m_isMinimized = value; } }
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public const float kMinimizedWindowHeight = 45;
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private bool m_hasStarted = false;
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[SerializeField] private float m_spaceBeforeContent = 0f;
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public float SpaceBeforeContent { get { return m_spaceBeforeContent; } set { m_spaceBeforeContent = value; } }
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[SerializeField] private float m_spaceAfterContent = 0f;
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public float SpaceAfterContent { get { return m_spaceAfterContent; } set { m_spaceAfterContent = value; } }
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private Utilities.MenuBarEntry m_pauseMenuEntry;
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[SerializeField] private bool m_registerInMainMenuOnStart = false;
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[SerializeField] private int m_sortPriorityForMainMenu = 0;
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private Utilities.MenuBarEntry m_mainMenuEntry;
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private static GameObject s_windowsContainer;
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public static T Create<T>() where T : PauseMenuWindow
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{
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if (null == s_windowsContainer)
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{
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s_windowsContainer = new GameObject("Windows");
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DontDestroyOnLoad( s_windowsContainer );
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}
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T window = s_windowsContainer.AddComponent<T>();
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return window;
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}
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public void DestroyWindow()
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{
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Destroy(this);
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}
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protected virtual void Awake()
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{
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}
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protected virtual void OnEnable()
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{
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Behaviours.UIManager.onGUI += this.OnGUICustom;
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}
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protected virtual void OnDisable()
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{
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Behaviours.UIManager.onGUI -= this.OnGUICustom;
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}
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void WindowStart() {
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if (m_registerInMainMenuOnStart)
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this.RegisterInMainMenu ();
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if (m_isOpenedByDefaultInMainMenu)
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this.IsOpened = true;
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this.OnWindowStart ();
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}
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/// <summary>
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/// Called on first OnGUI().
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/// </summary>
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protected virtual void OnWindowStart() {
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}
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protected virtual void OnWindowOpened() {
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}
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protected virtual void OnWindowClosed() {
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}
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protected virtual void OnLoaderFinished ()
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{
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if (m_isOpenedByDefaultInPauseMenu)
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{
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this.IsOpened = true;
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}
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}
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void OnGUICustom() {
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if (null == m_scrollViewStyle)
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m_scrollViewStyle = GUI.skin.scrollView;
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if (!m_hasStarted) {
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m_hasStarted = true;
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this.WindowStart ();
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}
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if (!this.ShouldBeDrawn)
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{
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return;
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}
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Rect newRect;
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Rect inputRect = this.windowRect;
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if(this.IsMinimized)
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inputRect.height = kMinimizedWindowHeight;
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if (this.isModal)
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newRect = GUI.ModalWindow (this.windowId, inputRect, WindowFunction, this.windowName);
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else
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newRect = GUI.Window( this.windowId, inputRect, WindowFunction, this.windowName );
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if (this.IsMinimized)
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this.windowRect.position = newRect.position; // only copy position
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else
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this.windowRect = newRect;
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}
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void WindowFunction( int id ) {
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float buttonWidth = 16;
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float buttonHeight = 16;
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float buttonYOffset = 2;
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// exit button
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if (m_hasExitButton) {
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Color exitButtonColor = Color.Lerp (Color.red, Color.white, 0.0f);
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// exitButtonColor.a = 0.7f;
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if (Utilities.GUIUtils.ButtonWithColor (new Rect (this.windowRect.width - buttonWidth - 2, buttonYOffset, buttonWidth, buttonHeight),
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"x", exitButtonColor)) {
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this.IsOpened = false;
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}
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}
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// minimize button
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if (m_hasMinimizeButton) {
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if (GUI.Button (new Rect (this.windowRect.width - buttonWidth - 2 - buttonWidth - 2, buttonYOffset, buttonWidth, buttonHeight), "-")) {
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this.IsMinimized = !this.IsMinimized;
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}
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}
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if (!this.IsMinimized) {
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// draw contents inside window
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if (this.SpaceBeforeContent > 0)
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GUILayout.Space (this.SpaceBeforeContent);
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this.OnWindowGUIBeforeContent ();
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if (this.useScrollView)
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this.scrollPos = GUILayout.BeginScrollView (this.scrollPos, m_scrollViewStyle);
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this.OnWindowGUI ();
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if (this.useScrollView)
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GUILayout.EndScrollView ();
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if (this.SpaceAfterContent > 0)
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GUILayout.Space (this.SpaceAfterContent);
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this.OnWindowGUIAfterContent ();
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}
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if (this.isDraggable)
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GUI.DragWindow ();
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}
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protected virtual void OnWindowGUIBeforeContent() {
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}
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protected virtual void OnWindowGUI() {
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}
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protected virtual void OnWindowGUIAfterContent() {
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}
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public void RegisterButtonInPauseMenu() {
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m_pauseMenuEntry = PauseMenu.Instance.menuBar.RegisterMenuEntry(this.windowName, 0,
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this.OnButtonClickedInPauseMenu);
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}
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private void OnButtonClickedInPauseMenu()
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{
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this.IsOpened = !this.IsOpened;
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}
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public void RegisterInMainMenu ()
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{
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if (m_mainMenuEntry != null)
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return;
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m_mainMenuEntry = MainMenu.Instance.menuBar.RegisterMenuEntry (this.windowName, m_sortPriorityForMainMenu,
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this.OnButtonClickedInMainMenu);
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}
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private void OnButtonClickedInMainMenu()
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{
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this.IsOpened = !this.IsOpened;
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}
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}
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}
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