SanAndreasUnity/Assets/Scripts/Behaviours/Weapons/Pistol.cs
2020-05-31 19:07:22 +02:00

18 lines
310 B
C#

using UnityEngine;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Weapons
{
public class Pistol : Weapon
{
protected override void InitWeapon ()
{
base.InitWeapon();
this.CrouchSpineRotationOffset = WeaponsManager.Instance.crouchSpineRotationOffset2;
}
}
}